CGChallenge XXVII - TEN (Animation) StefanGura

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2013   #16
Watching the video entries is very entertaining.. This is a great video , very entertaining and funny. Well done .
 
Old 01 January 2013   #17
Whoa..stefan. Very cool film! And I was definitely not ready for the surprise at the end. The music works quite well too. Good luck with the judging.
 
Old 01 January 2013   #18
Really nice short.All the best!
 
Old 01 January 2013   #19
Only 2 days to go!

Hi,

This is just a general message to everybody in the forums to remember to upload their deliverables to the Challenge engine (http://challenge.cgsociety.org/ten). Only 2 days to go!

Please ignore this message if you already have.

Good luck, Mike
 
Old 01 January 2013   #20
Thumbs up

Hi Stefan! Congrats with the movie! kind of black humour.

I was really interested in fur. It actually look great! I see it's Ornatrix. I tried working with old 1.7 and vray for max 2012 .
here's some preview what I got http://forums.cgsociety.org/showthr...219#post7497219
Maybe you give me some tip?

I saw in your "making of" there's some mesh controlling the hair? Is that some modifier?
Also how many hair do you have there per person?
 
Old 01 January 2013   #21
Ha, really good job, Stefan! Congrats and good luck!
 
Old 01 January 2013   #22
Quote: I saw in your "making of" there's some mesh controlling the hair? Is that some modifier?

it is for Ornatrix OX hair shell. I created main strands based on vertexes. Groomed it. Then offseted copy of mesh based on position on strands. And used it with OX hair shell.

Quote: how many hair do you have there per person

500 000 - 600 000.

and thanks yakonusuke
__________________
My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.
 
Old 01 January 2013   #23
Originally Posted by stefan: it is for Ornatrix OX hair shell. I created main strands based on vertexes. Groomed it. Then offseted copy of mesh based on position on strands. And used it with OX hair shell.
500 000 - 600 000.


Hey, thanks! It's just pricelss tips! Wish you luck with competition!

PS: I actually did the other way - created reference of my skinned mesh, applied "morpher to it" and used as Shell. So hair behaviour could be controlled by morphs through "hair shell".
Ofcourse I can only model hair by changing shell not by grooming like you did..

Last edited by SummersB : 01 January 2013 at 03:27 PM.
 
Old 01 January 2013   #24
Stefan
So beautiful work and i like so much ur short film.
It's awe some....great job stefan.......
 
Old 01 January 2013   #25
Congratulations, your project has a very funny idea and is technically ambitious.
 
Old 02 February 2013   #26
Congratulation Stefan ! Well done!
__________________
DFrymus

www.dariuszfrymus.com
 
Old 02 February 2013   #27
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:25 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.