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Old 10-25-2012, 10:46 PM   #16
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Updated the figure to match the concept art...

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Old 10-25-2012, 11:42 PM   #17
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Pretty good one! I hope you can make it on time!
One small advice, donŽt spend too much time on anatomy parts youŽre not gonna see in the short movie (like the legs where they join the crotch). You can use one generic geometry to make the clothes. I think that could help you get it to work faster, even though youŽre going at a pretty good pace anyway. IŽd try not to make the character so detailed, cause it will set the rule for the whole little world you have there, and youŽll get lost at detailing everything, which could look nice, but wonŽt help you get it in the given deadline!

Good look with this one dude!
 
Old 10-26-2012, 01:38 AM   #18
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The worker model is looking really good! I was wondering if you would have enough time to create all of the assets, but I really think at this pace you are working you could really pull it off. Good luck! I'm excited to see more
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Old 10-26-2012, 06:15 AM   #19
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Quote:
Originally Posted by JWRodegher
Pretty good one! I hope you can make it on time!
One small advice, donŽt spend too much time on anatomy parts youŽre not gonna see in the short movie (like the legs where they join the crotch). You can use one generic geometry to make the clothes. I think that could help you get it to work faster, even though youŽre going at a pretty good pace anyway. IŽd try not to make the character so detailed, cause it will set the rule for the whole little world you have there, and youŽll get lost at detailing everything, which could look nice, but wonŽt help you get it in the given deadline!

Good look with this one dude!


Thank you so much for the advice. I am definitely going to keep that in mind. I am not going to waste anymore time on the anatomy and move on to the next characters.
Btw, I am going to use one character as a base for all the characters. I think that will save me a lot of time.
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Old 10-26-2012, 06:26 AM   #20
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Quote:
Originally Posted by Splinter
The worker model is looking really good! I was wondering if you would have enough time to create all of the assets, but I really think at this pace you are working you could really pull it off. Good luck! I'm excited to see more


Thanks! I really should have thought of a simpler idea. I hope I can pull it off.
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Old 10-26-2012, 06:32 AM   #21
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Thumbs up

Eid Mubaraq to everyone!
I wish everyone around the world have a wonderful time.
Unfortunately, there are so much responsibilities on my shoulder for Eid and will have to
work with the family because of that.
I might not be able to see a computer for the next two days :(
But I will return as sooner as possible. Kind regards to all.
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Old 10-28-2012, 07:12 PM   #22
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Retopo

Finished retopologizing. Now to add teeth and tongue etc and UV it and then I will mold it into the other characters. One for all, all from one

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Old 10-30-2012, 04:39 PM   #23
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wow This is great. I always wish to have you in such a challenge like this. It's really a productive experience to have you in here. Sure we can learn many thing from you. I'm always a fan of your works. In here you also rocks with your detail and hard work which I love to watch. The storyboard is a great piece and I saw the work in progress. I found very detail in the modeling. I wish you will finish the work in time. All the best.
I will look forward.
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Old 10-30-2012, 09:12 PM   #24
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Quote:
Originally Posted by apumia
wow This is great. I always wish to have you in such a challenge like this. It's really a productive experience to have you in here. Sure we can learn many thing from you. I'm always a fan of your works. In here you also rocks with your detail and hard work which I love to watch. The storyboard is a great piece and I saw the work in progress. I found very detail in the modeling. I wish you will finish the work in time. All the best.
I will look forward.


Thanks bro, It is an honor getting that kinda comments from you...
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Old 11-01-2012, 02:33 PM   #25
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Worker texturing and clothing WIP

Almost done with the worker now... just a few more things... then I will start rigging.. I am hoping to use one rig for all the characters..

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Old 11-01-2012, 03:15 PM   #26
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Really nice progress you have.Waiting the next steps.
 
Old 11-01-2012, 03:25 PM   #27
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@adib, thanks. Working on the rest of the clothing now..
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Old 11-01-2012, 09:27 PM   #28
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Worker texturing, clothing and shading done

Now to rig him....



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Last edited by sampad01 : 11-02-2012 at 08:45 AM.
 
Old 11-03-2012, 02:16 AM   #29
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Now that was quick! I like your approach on using one rig and one basemesh for all the characters. Thumbs up!
 
Old 11-03-2012, 05:42 AM   #30
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Thanks a lot @Kris-Rusinek. Actually, I am also thinking that my story doesn't have to be so long. My storyboard is actually showing 3 or 4 different events. The message of the story can be told in only 1 event. That is how I will make it short enough to fit in time. I hope my plans work...
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