Ten Keys of the World

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Old 10 October 2012   #1
Ten Keys of the World

Hi and good luck to all
Old 10 October 2012   #2
ure the first

koodoowws man,good luck to u.
Old 10 October 2012   #3
Ten Keys of the World

Ancient Times. World is ruled by ten great warlords each resting in his fortified unconquerable city. Whoever holds the keys to these cities rules the world. Meet the Holder of the Ten keys, the new master of the world.

started modeling character

Old 10 October 2012   #4
@AbsorbentGhost thanks man!
Old 10 October 2012   #5
Ten Keys of the World

final lp

Old 10 October 2012   #6
Hey Myers,
That is an interesting title to your image and I look forward to how you show the Master of the world holds all the 10 keys to the cities. Good start to your character .
Old 10 October 2012   #7
Hi mmoir, im thinking of him as real brute something like this http://creaturefxinc.com/cfx/images/300-uber-giant2.jpg

good luck to you to.
Old 10 October 2012   #8
nice model m8!

Old 10 October 2012   #9
thank you, high poly is coming next week probably
Old 10 October 2012   #10
Ten Keys to the World

hey guys,
i have small technical question if someone could help. when I finish high poly of my character im planing to export low poly back to max and apply normal map. my low poly will have circa 7000 polygons. I wonder if this mesh resolution with normal map is enough and will look good with image resolution 2500 pixels. I did some research, and every artist is using different approach, some use models with tens of thousand polygons + normal map, some use gamish 10000 - 20000 resolution + nm. any advices ? thanks
Old 10 October 2012   #11
Ten Keys of the World

high poly version

Old 10 October 2012   #12
Yeah, he is definitely taking on the role of a brute. Good work!
Old 10 October 2012   #13
If it´s ok with you, I could do a paintover with some suggestions about anatomy.
Pretty good sculpt overall!
Old 10 October 2012   #14
@JWRodegher: hi, if you want to you can, but im going with this one, because I alredy baked it and started to skining it
its based on bodyboulders overexposed proportions, and my goal was mix of fat and muscle, not necessarily athletic ideal or classical musculature. either way all muscles should be correctly connected and placed, with fantasy modifications.
Old 10 October 2012   #15
Sounds interesting, What will be show in the final image?

I can't have the images large, can you upload them to another site?

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