CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Armed and Dangerous :: MudBox Challenge
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-02-2012, 07:09 AM   #1
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
Armed and Dangerous- Prisoner Escape_WIP

Hey everyone!
Been playing around with mudbox for a couple of weeks now. Not a lot of time left, but gonna try and finish.
 
Old 04-02-2012, 07:33 AM   #2
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
Ok so heres my concept :
Basically a convict breaks out of a prison. Well hes a 'convict' escaping from a high- security prison so that should mean hes a "badass".That takes care of the Dangerous bit, hes gonna be Armed in sum way..Havent finalized what weapons he picks up on the way.. Not a very novel concept i know , but throw in a l'il sci-fi and im good to go.

So I started with the mudbox base mesh and fleshed it out a bit.
 
Old 04-02-2012, 07:45 AM   #3
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
Exported the base mesh to maya, cut off the mechanical arm, and then off to topogun for retopo. imported back into maya, tweaked it sum more and exported to uvlayout.



Finally imported back into mudbox. Started the final sculpt. worked on the face a bit think he looks better now and made him bulkier.Dont want that 'ripped' look Want him to be muscular but with fat on him.Here's where i am atm.



This is the third time im sculpting and my first time doing a full character so any help would be much appreciated!
 
Old 04-02-2012, 07:47 AM   #4
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
base mesh for military type boots, done in maya.

 
Old 04-02-2012, 08:14 AM   #5
lapsusmental
Veteran
portfolio
Guillermo Martinez Zornoza
Valencia, España
 
Join Date: Mar 2011
Posts: 49
I'm quite new aswell so I'm gonna try to tell you what I see ^^

It looks really really good anatomically, but there's something a bit off to me on the abs, the upper ones could be closer to the chest.

About the clothing, I'm not really sure where are you going yet so can't say. The back of the pants is strange yet interesting.

The boots could have a bit more of geometry to improve the hard edges.

Keep it on!
 
Old 04-02-2012, 10:03 AM   #6
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
@lapsusmental : hey there, jus checked out your entry..looks supah!..thanks for takin the time to help out a fellow beginner! :nudge:
yes your rite bout the abs being closer to the chest, as a matter of fact i have put it in there, u cant see it yet i guess. I took a look at the image again and that line that looks like the rib cage comin out is in fact fat deposit on the lower part of the upper abs.(i had symmetry on) thanks for pointing it out..gonna go in and fix that, also gonna make it unsymmetrical, that shud also help distinguish i guess.

I dont have much time so im spending the least amount of time on modeling base meshes for my props. I think the boots shud hold the detail if I crank up the subdivisions. wat do u think? am i likely to face any issues later on?
 
Old 04-03-2012, 02:53 PM   #7
fantasymaster
PRO
 
fantasymaster's Avatar
portfolio
Alexej Peters
Lead Artist
RABCAT
Vienna, Austria
 
Join Date: Dec 2007
Posts: 101
Nice and clean topo. Looking forward to this one.
__________________
ARTSTATION
 
Old 04-14-2012, 08:06 AM   #8
HrIsHi
New Member
portfolio
Hrishikesh Banerjee
Bangalore, India
 
Join Date: Jun 2009
Posts: 23
final

So finally the challenge has ended..Awesome entries all around!
Heres my final image for now, coudnt finish but plan 2 finish it on my own time now.



model sheet



Best of luck everyone. Hope to see you all in the next challenge.
 
Old 04-14-2012, 08:06 AM   #9
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:24 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.