Armed and Dangerous- Prisoner Escape_WIP

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  04 April 2012
Armed and Dangerous- Prisoner Escape_WIP

Hey everyone!
Been playing around with mudbox for a couple of weeks now. Not a lot of time left, but gonna try and finish.
  04 April 2012
Ok so heres my concept :
Basically a convict breaks out of a prison. Well hes a 'convict' escaping from a high- security prison so that should mean hes a "badass".That takes care of the Dangerous bit, hes gonna be Armed in sum way..Havent finalized what weapons he picks up on the way.. Not a very novel concept i know , but throw in a l'il sci-fi and im good to go.

So I started with the mudbox base mesh and fleshed it out a bit.
  04 April 2012
Exported the base mesh to maya, cut off the mechanical arm, and then off to topogun for retopo. imported back into maya, tweaked it sum more and exported to uvlayout.

Finally imported back into mudbox. Started the final sculpt. worked on the face a bit think he looks better now and made him bulkier.Dont want that 'ripped' look Want him to be muscular but with fat on him.Here's where i am atm.

This is the third time im sculpting and my first time doing a full character so any help would be much appreciated!
  04 April 2012
base mesh for military type boots, done in maya.

  04 April 2012
I'm quite new aswell so I'm gonna try to tell you what I see ^^

It looks really really good anatomically, but there's something a bit off to me on the abs, the upper ones could be closer to the chest.

About the clothing, I'm not really sure where are you going yet so can't say. The back of the pants is strange yet interesting.

The boots could have a bit more of geometry to improve the hard edges.

Keep it on!
  04 April 2012
@lapsusmental : hey there, jus checked out your entry..looks supah!..thanks for takin the time to help out a fellow beginner! :nudge:
yes your rite bout the abs being closer to the chest, as a matter of fact i have put it in there, u cant see it yet i guess. I took a look at the image again and that line that looks like the rib cage comin out is in fact fat deposit on the lower part of the upper abs.(i had symmetry on) thanks for pointing it out..gonna go in and fix that, also gonna make it unsymmetrical, that shud also help distinguish i guess.

I dont have much time so im spending the least amount of time on modeling base meshes for my props. I think the boots shud hold the detail if I crank up the subdivisions. wat do u think? am i likely to face any issues later on?
  04 April 2012
Nice and clean topo. Looking forward to this one.
  04 April 2012

So finally the challenge has ended..Awesome entries all around!
Heres my final image for now, coudnt finish but plan 2 finish it on my own time now.

model sheet

Best of luck everyone. Hope to see you all in the next challenge.
  04 April 2012
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