armed and dangerous - VinceTech - Athena's warrior

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  02 February 2012
armed and dangerous - VinceTech - Athena's warrior

Hello all,

Here the first pass on my entry. My goal for now is to sculpt the basemesh from Mudbox into a female figure, and then apply some clothing. I'm aiming to get the proportions and details on the face done quickly so I can move on sketching some clothing and props. I want to depict a warrior that fight for the godess Athena, as she is the goddess of heroic endeavour ( and many other thing if you check wikipedia ).

Cheers !

  02 February 2012
update !

Hello again,
I had some time this evening to get a rough idea of the armor/clothing. I think I've got a good idea what to add/change. She will be using a spear/staff (a bit like Athena in St Seya).
Open to critics and comments
  02 February 2012
First when I saw the body of the Women, I thought that the shoulders and the breasts seem to be a little to big. But with the amour on, it fits very well.Good job so far...
Er zog los um Abenteuer zu suchen, durch deren Überwindung er ewigen Namen und Ruhm gewinnen würde.
  02 February 2012
Thanks MacAndre !
The proportions are adjusted as I build the armor I've slightly reduce the breast size and pushed them up a bit, that help a lot. I'm doing some test with the leg armor as well, and the were making the calves/ankle really thick, so I've djusted that as well. I'll try to get a new update tonight.

  02 February 2012
The armoured girl looks great! looks like the armour will have some really nice and intricate details! reminds me of some of the concept art from Kingdom under Fire 2. the characters in that game look so cool.

Maybe you can give her a skirt rather than the shorts.
  02 February 2012
Thx !
About the short I was thinking the same, I thought they were kind of okay from the front view, but the back part was king of unappeiling ...
I might try a few thing, trying a skirt like design.
The art work from Kingdom under Fire is really cool, never heard of this game before, but it's really nice !
  02 February 2012
nice armor, the helmet design, with the hair is cool.

same thoughts on the shorts: they look kind of unappealing and don't fit to the overall design of the armor.

in this case is maybe less more.

keep going!
MfG Max

  02 February 2012
hello ! Is the clothing better like this ?

I've added a glove, a kind-of skirt and changed the proportions of a few elements. I'm ready to get nice retopo and uvs to bring everything back to Mudbox and start putting details and textures.

Cheers, Vincent
  02 February 2012
I like that last revision a lot better. Only thing looking odd still is how the pauldrons connect since there is nothing going across her back. love the rest of the block in tho! Looking forward to the retopo
Character Artist at RockStar Games.

  03 March 2012
Hey Thanks Greg !
I know what you mean for the pauldrons. I was thinking that the piece of armor connecting them to the chest armor would be enough, and I still need to model some straps on the arm keeping them in place. I really wanted to have some space free of clothing or amor on the upper back as well ... I thought that covering the body with to much armor wouldn't be nice ...
Thanks for the comments ! Retopo is definitely coming, its just I dont have a lots of time right now.
Next update this week-end hopefully.
  03 March 2012
same thoughts as Greg. this way is much more cooler.

Maybe you just have to connect the top belt on the back with the shoulderpads.

Nice update!
MfG Max

  03 March 2012
Hello people,

Here's some update at last Did some retopo on the pauldrons, and couldnt resist sculpting and starting a first pass of texturing/shading :

This is a "rough pass", meaning I've spent an evening detailling and posing a base for color/textures. I'll try to get everything up to this level first ( one evening of work for each main armor piece : leg, chest, arms, clothing ). Then I'll start spending more time on the sculpt, to try to avoid anything too muchy. And I'll be adding more specific details like mud, blood etc texturing wise.
I need to start working on the environnement as well ... I've got the idea already, just need to take some time to work on it.
I've got the retopo of the glove and the legs armors already, but I might try to push the retopo before doing any more sculpting.
Comments welcome !

Last edited by VinceTech : 03 March 2012 at 12:10 AM. Reason: corrections
  03 March 2012
retopo of the head done ! YAY !

  03 March 2012
nice! the metal looks cool and the sculpting too!

congrats to the retopo .
MfG Max

  03 March 2012
Very nice clean topology it looks as if you kept all the forms from your sculpt. whereas ive got 3 and 5 sided polygons everywhere

Are you using vray? ( it looks like it?)
I think the material of the pauldrons looks rather weird what is it supposed to be?

By the way can you also post up close ups of the eye topology it looks rather nice?

Hope to see another update soon.
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