CGTalk > Sponsored Challenges and Awards > Past Challenges (Archives) > Armed and Dangerous :: MudBox Challenge
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-20-2012, 02:49 AM   #1
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
Armed and Dangerous_Steban-butcher-WIP

Here is the advance for my character

Last edited by AndresMenza : 02-20-2012 at 12:35 PM.
 
Old 02-21-2012, 10:24 PM   #2
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
Here i finished retopo of my base mesh, now i've to start mapping
 
Old 02-21-2012, 10:53 PM   #3
MacAndre
Know-it-All
 
MacAndre's Avatar
portfolio
andre richter
grafik designer
gladbeck, Germany
 
Join Date: Feb 2003
Posts: 425
Good start
Why does a butcher scare me? I don´t know but they do ...
I hope to see some bloody updates soon.
__________________
Er zog los um Abenteuer zu suchen, durch deren Überwindung er ewigen Namen und Ruhm gewinnen würde.
 
Old 02-23-2012, 01:14 AM   #4
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
MacAndre: thanks man
Here i started the sculpting step
 
Old 02-24-2012, 11:55 PM   #5
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
here i started some advance in the head
 
Old 03-08-2012, 01:10 AM   #6
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
here are the pants
 
Old 03-12-2012, 11:24 PM   #7
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
i want him to look more agresive and evil, so i'll add some details to the head and body
 
Old 03-25-2012, 04:13 AM   #8
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
Here is the character rendered in 3ds max using mental ray
 
Old 03-25-2012, 11:08 AM   #9
lukasvogl
Veteran
 
lukasvogl's Avatar
portfolio
lukas vogl
vienna, Austria
 
Join Date: Feb 2012
Posts: 58
heya,
good start so far.
the mouth and the end of the nose are too low. i´d push them back up.
also the ears are very small.
it often helps me to step back to the lowest subd level an fiddle with the big shapes. because detail draws away your attention to the major shapes and masses.
keep it up
 
Old 03-27-2012, 11:58 PM   #10
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
Lukas thanks man, i tried to improve some details, but i havent improve the etyes, i'll do as soon as i can, but here i used the displacement map created in mudbox, the specular and the diffuse map, and i kind of like so far what i have
 
Old 04-11-2012, 02:43 AM   #11
AndresMenza
New Member
portfolio
Andres %2BMenza%2B
Bogota, Colombia
 
Join Date: Feb 2011
Posts: 27
render a modeled background
 
Old 04-11-2012, 02:43 AM   #12
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:51 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.