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Old 02-14-2012, 08:21 PM   #1
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Baffi Storto - Armed and Dangerous

Hi to all!

I decided to enter this great challenge and have in mind a character related to the world of boxing, but in a way eccentric. This is the idea so far...

This image represents the concept of the character's pose. Inspiration is a italian boxer out of your time, dramatically comical!

Update - Final Image:



Conceptual:



Good luck to all!
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Last edited by cristianopolicarpo : 04-12-2012 at 02:31 AM.
 
Old 02-16-2012, 03:12 AM   #2
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Hi all,

Base mesh of boxing shorts created in Modo. Sculpture in Autodesk Mudbox.

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Old 03-15-2012, 08:55 PM   #3
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Update Boxing Shorts

I made a small update in boxing shorts elastic, adding some details.

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Old 03-15-2012, 09:16 PM   #4
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Base Mesh / First Sculpture Character

Starting from the base mesh standard Mudbox and into the first form of the sculpture of the character Baffi Storto.

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Old 03-16-2012, 02:01 PM   #5
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Retopology

Retopology in Modo and TopoGun.

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Old 03-16-2012, 02:03 PM   #6
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Retopology

Hi guys,

Feel free to make their comments, criticisms or suggestions. Will be most welcome!


Retopology in Modo and TopoGun.

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Last edited by cristianopolicarpo : 03-16-2012 at 02:05 PM.
 
Old 03-17-2012, 03:37 PM   #7
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Update Pose

Update pose and sculpture of some details.

Render in XSI.

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Old 03-17-2012, 03:39 PM   #8
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Four Angles

Update pose and sculpture of some details.

Render in XSI.

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Old 03-17-2012, 04:09 PM   #9
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i like your stylization... very nice work. i'm looking forward to seeing this progress.
 
Old 03-31-2012, 01:19 AM   #10
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Quote:
Originally Posted by tswalk
i like your stylization... very nice work. i'm looking forward to seeing this progress.


thanks, I'm working hard to do a good job.
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Old 04-01-2012, 01:11 PM   #11
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Before sculpture in Mudbox


After sculpture in Mudbox

Model in Modo
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Old 04-03-2012, 12:41 PM   #12
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Sculpting the boxing glove

Before and after!

Boxing glove was modeled low poly in Modo and sculpt in Mudbox.





Any suggestion is very welcome, hope you enjoy!
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Old 04-03-2012, 12:49 PM   #13
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Hello guys!

After sculpting in Mudbox I exported the low poly mesh for XSI and exported displacement maps with high resolution in 32bit. This is the result of the rendering:







Now I did the painting in Mudbox, and exported textures to XSI. The result is this:

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Old 04-03-2012, 01:20 PM   #14
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Wow! Great stuff. I love the stylized realism you have going on here with the glove.
It would look great with some weathering in the leather color.

Last edited by BryanWalther : 04-03-2012 at 01:23 PM.
 
Old 04-03-2012, 02:51 PM   #15
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Live your style mate. Maybe you could scale some areas a bit to make them more significant. Otherwise nice update.
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