02 February 2012 | |
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Veteran
portfolio
Sebastian Lauer
Look Dev/Texture Artist
Pixomondo
Frankfurt,
DE
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SebastianLauer's Armed and Dangerous wip
Hey there,
really nice entries so far - i'm looking forward to see the final submissions! So, i'm going to make a "Vintage-Future-Carmaggedon-Race Driver" - something like that.. His name is Cipus and he's a humanoid reptile (Biped). I've already collected some references, drawn some rough sketches and built up a BaseMesh in Maya: ![]() ![]() |
02 February 2012 | |
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PRO
portfolio
Alexej Peters
Lead Artist
RABCAT
Vienna,
Austria
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Hey, another reptile humanoid!
like your idea and the basemesh looks promising. keep gong! __________________
ARTSTATION |
02 February 2012 | |
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Frequenter
portfolio
Cesar Soto
3d Artist
SCYmedia.com
Orlando,
USA
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spacelizard
I also like the mesh. And some of that reference...
Lets see more. |
02 February 2012 | |
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Veteran
portfolio
Sebastian Lauer
Look Dev/Texture Artist
Pixomondo
Frankfurt,
DE
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thanks for the comments guys!
I've been working on the upper body and I have decided to make the armor of leather instead of metal. In terms of color i think i would love to go with warm earth colours - maybe a brownish color for the leather-armor and a mixture of green-brown for the reptile-skin.. I also would like to present him in an environment, in the best case in front of his vehicle. But now, "leg work" first! ![]() wip-picture: ![]() |
02 February 2012 | |
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PRO
portfolio
Alexej Peters
Lead Artist
RABCAT
Vienna,
Austria
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nice update!
Looks cool except the three-finger-hand. Could be cool if he has a 4th underdeveloped finger, or something. Cheers __________________
ARTSTATION Last edited by fantasymaster : 02 February 2012 at 08:17 PM. Reason: wrong spelling |
02 February 2012 | |
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Veteran
portfolio
Sebastian Lauer
Look Dev/Texture Artist
Pixomondo
Frankfurt,
DE
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thx for your comment fantasymaster - i was a little busy with the rest of the sculpt, but the underdeveloped finger is a good point, i'll try to address that later.
I've made a little progress with the lower body and i've also laid out the UV's for all the pieces. There's still some work to do on the details.. painting bump/normal maps as scratchmasks for Wear etc. different views: ![]() |
02 February 2012 | |
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Veteran
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lukas vogl
vienna,
Austria
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heya,
i think you started to add surface details too early. the basic shapes and volumes could be much more defined and sculpted out. maybe try to invest a bit more time on the base before doing makrodetails cheers |
02 February 2012 | |
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PRO
portfolio
Alexej Peters
Lead Artist
RABCAT
Vienna,
Austria
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Nice progress. Looks a little flat in case of the silhouette, if you know what i mean. I would try to push some of the details more out.
Cheers __________________
ARTSTATION |
03 March 2012 | |
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Veteran
portfolio
Sebastian Lauer
Look Dev/Texture Artist
Pixomondo
Frankfurt,
DE
|
color!
I've made some Progress in Texturing and Shading. more to come..
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03 March 2012 | |
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Frequenter
portfolio
Cesar Soto
3d Artist
SCYmedia.com
Orlando,
USA
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very nice update
I'm glad to see this come the right way.
Almost looks like that SW bounty hunter, Boshs (?) |
04 April 2012 | |
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Veteran
portfolio
Sebastian Lauer
Look Dev/Texture Artist
Pixomondo
Frankfurt,
DE
|
Final Render
Well, here is the Final Render of Cipus:
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04 April 2012 | |
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