Armed and Dangerous - Atlantis Renegade

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Old 04 April 2012   #31
Really solid update ! Keep it up !
 
Old 04 April 2012   #32
Working on the texture:

I used Scott Spencer's method described on his books to create a first layer to represent color temperature and to add a really nice variation to the next layer.

Here my first layer (higher res):


The result when applying my draft second layer:


It really adds some live to your model. Now I need to put more love on that second layer.

Thanks for watching!
 
Old 04 April 2012   #33
nice update mate.
overall good texturing.
i think the texture could have some more color variations like you have on your first screen at the hips area. maybe you could try to do something like that on other parts of the model as well.
 
Old 04 April 2012   #34
Thanks mate! hips area will be covered that's why it lacks some care hehe Over this secnod layer, there's a third one with detailing and variations to the skin tone. It must be done by today EOD so.... hopefully I can have some feedback from you in case I've got time for an overall review before dead line ^^ We are so tight on schedule!
 
Old 04 April 2012   #35
nice update. Keep going.
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Old 04 April 2012   #36
Agreed. Keep the same!
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Old 04 April 2012   #37
Got some new screens from mudbox... this is all my comp can do with it hehehe

The rest shall be done in max for better quality renders.



 
Old 04 April 2012   #38
id like to see the final render...
the char is well done... good work...
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Old 04 April 2012   #39
model and textures look great!
where's your final man? can't wait to see it.
 
Old 04 April 2012   #40
I did it before the deadline but I was too tired to post anything, here is my beauty:



There are so many things to improve on, had a hard time with shaders, and posing is not perfect. But learned a lot. By the way, this is the very first image I render outside of zbrush. And to sum up, it was done in Mudbox ^^

I'm quite happy.


Thank you all very much, specially there are three or four guys who supported my entry during the last two months. It was a great experience and I wish you the best for the challenge.

Congratulations to those who finished!
 
Old 04 April 2012   #41
i also like the char alot.
for the rendering, i think the sss is to strong and the light scatters to deeply inside the model. and i miss specs in the skin.
 
Old 04 April 2012   #42
hey man,
congrats to your final. i really like your image. it reminds me of deep sea photos. creatures that appear in the strong spotlights often have a similar skin quality.
so again. congrats
 
Old 04 April 2012   #43
Thanks to you two guys! I'm glad you like it, but the truth is that the posing distorted the pants, I couldn't apply the displacement to some parts on the belt, didn't have time to put a compound shader for fabrics and metal, and there seems to be some configuration missing in vra y because in other tests, the low poly edges were smoothed when subdividing and I didn't figure it out how to do it in the final image.

I think that the rendering quality doesn't reflect the amount of hours invested. But the things I've learned have no value.

Next time will be better, and better... and so on.

Was awesome to have you as inspiration following your entries and sharing thoughts.

Thanks again!
 
Old 04 April 2012   #44
Not tired enough, I've been learning a lot about shaders and trying to achieve my desired result.

I've been redoing my skin sss shader and also tried something on the shoulder pad, improved the pose a lot too.

Purpose: Get the best of what I did for the competition and use the model for learning purposes... and feel better with myself having a great beauty shot out of this.

 
Old 04 April 2012   #45
i like the new one... much more power in the pose... also the rendering is much better...
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