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Old 02-20-2012, 08:36 AM   #16
lukasvogl
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lukas vogl
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hi guys,
i´m glad you like it so far.

@Pokinski: I wanted him to have an armor that feels a bit like a bulletproof vest. Since Leather often has a pretty strong "mediaval" touch i tried to find materials that could work. In Lord of the Rings the Race Easterlings does wear some wicker elements as armor which i think works extremely well. So i tried to capture that feel for my bulletproof vest.

@Joypad: After a initial Blockout of the shape i made one piece of the wicker, than duplicated it to make the pattern. To keep it more simple i modeled it in xy only. so i had the vest pieces laid out flat, which makes it a lot easier to handle it. for the borders of the vest i created a spline and duplicated the ring elements along it. tho break up the instances i scaled, moved and rotated everything randomly. In the end i used a lattice deformer and soft selections to jank it into place.

cheers
 
Old 02-21-2012, 11:09 PM   #17
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I realy like the cloth modeling. Can you tell me a little bit how you have achived this...
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Old 02-29-2012, 11:34 AM   #18
lukasvogl
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heya,
here´s my next update. a ceremonial dagger the warrior will wear on his vest.
the detail is way too much, since it won´t be that big and noticable. but i had to much fun sculpting it^^
hope you like it.

here is a turntable from mudbox:
>>VIMEO


@MarcAndre: sorry for my delayed reply. i sculpted everything from extremly simple basemeshes until i´m satisfied with the overall weight, than did a quick retopo and started to block in folds. maybe i´ll have to do another retopo when i´m completely done sculpting. depends on how much i´ve ruined the meshflow.

Last edited by lukasvogl : 02-29-2012 at 11:55 AM.
 
Old 02-29-2012, 12:06 PM   #19
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lovely detail
 
Old 02-29-2012, 01:05 PM   #20
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Wow ! lovely details Do you plan on detailling everything to this level ?
 
Old 02-29-2012, 03:09 PM   #21
lukasvogl
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i´m pretty sure i can´t finish if i would.
next things are pose and detailing the body, final clothes. then i will focus on the other props and environment. hopefully there is some time left then to do a lot of detailing work, because i really enjoyed doing the dagger.
cheers
 
Old 03-07-2012, 12:27 PM   #22
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heya,
last couple of days where pretty much rigging, skinning and posing the guy.
i´ll try to render the pose tonight.
meanwhile i´d like to show you guys the sword a did. not quite finished. yet i´d like to hear what you guys think of it.
 
Old 03-07-2012, 12:42 PM   #23
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Wow, really nice update. The modelling is really solid !
 
Old 03-08-2012, 09:32 PM   #24
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I'm not quite sure about the sword... while the idea of giving a distinct look to the ceremonial dagger and using a different style for the sword with a lower density of detail is consistent and ... the sword itself looks ace and it fits the character aswell... it will be a bit more complex to blend the two of them with your character. But I'm pretty sure you'll make it

I'd go that way aswell, and man, the sword looks awesome even with less details.
 
Old 03-09-2012, 12:52 AM   #25
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Dup message, sorry
 
Old 03-09-2012, 12:47 PM   #26
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hi guys,
here is a rather quick rendertest of the posed guy.
crits and comments are very welcome as usual.
 
Old 03-09-2012, 02:36 PM   #27
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Cool pose ! It might be more frightening if you roate the blades/hand a bit outward, so it s a bit less frontal. Are you going to give an expression on the face as well ? It fells neutral here. I think the ears and the cranium are maybe a bit too long. I think what would improve the head silouhette would be to add a bit more volume sideways on the top part of the cranium and lift the bottom of the ears a little.
 
Old 03-09-2012, 07:48 PM   #28
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Cool pose, looks very natural. The fabric stuff looks a bit low-res but it'll be awesome when it's done, I think.

Cheers
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Old 03-09-2012, 08:04 PM   #29
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I like the pose. Looks quite menacing with him walking towards the camera. What renderer are you using?
 
Old 03-09-2012, 08:14 PM   #30
lukasvogl
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hi
thanks for the inputs. i'll try do get some things done tomorrow.
rotating the hands outwarts seems pretty promising. and youre right with the head crits as well. thanks

yeah since its a rendertest only i just imported the level 0 cloth meshes

i used vray for this rendering. i'm using this competision as an oportunity to learn vray a bit.
 
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