Armed and dangerous - PAINKILLER

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Old 03 March 2012   #61
every update that you make is always mind blowing
very awesome work, can't wait to see more!
my other works
Old 03 March 2012   #62

No words...Awesome.
That's a lot of sculpting and painting....
Can't wait to see this....
Old 04 April 2012   #63
insane details! keep up the good work
Old 04 April 2012   #64
hey dude won't you use Mudbox ?

Shahadat Hossain
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my blog
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Old 04 April 2012   #65
Beautiful stuff as always!
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
Old 04 April 2012   #66
Hi all. Thanks guys!

@ Nikizar - hehe, I don't think so... but thanks bro!
@ Kanga - hey mate, thanks for the comment

Made a hi-poly (without weapons yet) and the final composition.... next stage - the final painting and Beauty shot.


Mudbox screenshots/Part One

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Old 04 April 2012   #67
Part Two

Old 04 April 2012   #68
FInal Composition and Environment

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Old 04 April 2012   #69
Thumbs up Cool

Sweet and incredible .

Old 04 April 2012   #70
Cool Marats, I hope you finish all the texture in time!
Old 04 April 2012   #71
Very Nice! haha, and only 38.8 Mil Poly count... LOL
Old 04 April 2012   #72
Thumbs down basic question

Am I right or am I wrong - what is here modeled in the program MudBox - you Used 3dmax and Vray to lighting??
where is MudBox??
MudBox you will use for painting or what??
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Old 04 April 2012   #73
awesome details.. i love it.

my computer could barely handle 2 million quads... i just couldn't imagine how cool it would be to be able to work with 38!
Old 04 April 2012   #74
Hey guys, a bunch of thanks to everybody

@bern20 No problem man. Check it out - Mudbox Mats & Divs
@Ballo - I'll hope too
@BryanWalther - yeah, with weapons is approximately 44 mil
@tswalk - I use the workstation with Nvidia Quadro
Old 04 April 2012   #75
wow. outstanding work so far.
hope you can finish textures, shaders etc.
canīt wait for your final
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