Armed and dangerous - nasty pirate

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Old 03 March 2012   #16
Originally Posted by tswalk: i like the dirt effect on the boots and pants...

Thanks for support. Much appreciated.
Old 03 March 2012   #17
Basically main asset is textured. Except skin parts, that require a bit more shading work.
First image is mudbox setup for overpaint - for dirt and mud. Most of the textures a 4k, so whole asset was split in parts which where textured, and been brought together for overpaint.

Old 03 March 2012   #18
I've started skin texturing. Right now trying to adopt the sss shader used for eyes. Seems works fine, so far.

Old 03 March 2012   #19
The hand is looking great. I've always wondered why pirates aren't usually that tanned.
Old 04 April 2012   #20
Head texture is mostly ready. Shader compared to standard sss little bit harsh, but for purpose of this work it will work. Anyway I think there will a bit of time to play with mia shader.
Next is hat and environment modeling and texturing. No second character unfortunately.

Old 04 April 2012   #21
Tweaking facial hair.

Old 04 April 2012   #22
Originally Posted by Jocur: The hand is looking great. I've always wondered why pirates aren't usually that tanned.

Thanks. The color of skin in toned up for purpose of image compositing, so I don't have to render image over and over, for little tweaking.
Old 04 April 2012   #23
It is all done. At least all I could do before deadline. I wish I have more time to add particles .Well, maybe in another time and in another work. I wish to all participant good luck and congratulate all who was able to submit their works in time.

Old 04 April 2012   #24
Congrats to your final

Nice render, like the dirt on his boots, awesome!
Old 04 April 2012   #25
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