Armed and dangerous - nasty pirate

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Old 01 January 2012   #1
Armed and dangerous - nasty pirate

I decided to open thread to post most recent minor updates, and keep major WIPs for main entry page.
It is also much easy to track works in forum.

Wish to all entrants very good luck.



Basic idea and illustration layout.

Last edited by Demitsuri : 01 January 2012 at 09:19 PM. Reason: Image editing
 
Old 01 January 2012   #2
Some very basic props. I'm going to use them for "sandbox" pipeline. To test mudbox and RIB scenes, which I'm planing to use for renderman tests.



 
Old 01 January 2012   #3
Trying to find appropriate expression, more of caricature type.

 
Old 01 January 2012   #4
hehe great... i like the insanity in his eyes.!
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Old 02 February 2012   #5
Thanks oglu, it is exactly what I was trying to achieve. Though final decision I can make only on properly posed character.

I've prepared proxy geometry for further modeling, but not sure, should I do this before posing or after. Modeling lot of cloth materials is not the easiest task.

 
Old 02 February 2012   #6
I keep working on the model. I've sculpted base shape and added thickness and seams to cloth.

Trying to work around cloth sculpting. Seems sculpting and modeling layer by layer is the best solution.

 
Old 02 February 2012   #7
Main character mostly complete.

 
Old 02 February 2012   #8
his hand is too small... make it 2,5-3 times bigger... that'll do it. good progress
 
Old 02 February 2012   #9
Originally Posted by shennie: his hand is too small... make it 2,5-3 times bigger... that'll do it. good progress


Good point shennie! I'll try to work around hands, arms, and model overall. So it will look more proportional. Though little bit disproportion will fit the character .
 
Old 03 March 2012   #10
Small update. At first I've started from boots, but metal surfaces a bit tricky to work at shader level. So i decided to finish metallic surfaces first.









 
Old 03 March 2012   #11
I've been tasting simplified sss workflow which may be useful for face of the character, and maybe cloth. This one went much easy than metals.

 
Old 03 March 2012   #12
Nice updates so far,
I like the hook especialy. it looks great.
The iris of your eye is way to small.
Eye anatomy
cheers
 
Old 03 March 2012   #13
Originally Posted by lukasvogl: Nice updates so far,
I like the hook especialy. it looks great.
The iris of your eye is way to small.
Eye anatomy
cheers


Thanks lukasvogl. About the size of iris, it was intentionally. What wasn't intentionally is the difference of iris size in left and right eye. It was pure luck during scene rescale. And I think, this kind of sight fits the character.

 
Old 03 March 2012   #14
Texturing.

 
Old 03 March 2012   #15
i like the dirt effect on the boots and pants...
 
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