max's sithLord

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Old 02 February 2012   #31
great update max.
i like the boots a lot. they give her a loner, outlaw feel, which i think is great.
keep up the good work
Old 02 February 2012   #32
like the boots, nice and clean.
i would prefer some high heels boots, but that's a matter of taste

keep it up!
Old 02 February 2012   #33
nice boots... maybe some more buckles..?
Old 02 February 2012   #34
guys/girls: glad u like the boots, no oglu, no more buckles

today i tested the skin shader, and how i've to do texture in mudbox to get a nice result.
the shader is still too waxy but getting slowly there.

a making of gif of the rendershots ...

MfG Max

Old 02 February 2012   #35
Oh my god, she looks scary! I can feel the dark side in her
Old 02 February 2012   #36
Great work!
Thinks I would work on :
*More aggressiveness in the nose, pudgy noses can kill a good villain.
*Colder skin tone, it will wreak of death.
*I feel good markings on the body always follow the anatomy and structure they are placed on. The face has very defined planes and if the marking could flow with them I feel it would be a lot more powerful.
* tats normally look better when you ad hues of the type of skin they are placed on. Its good to look and a lot of reference. The light also interacts with the ink in a differently then it will with the skin.

As I said, it looking great. Keep it up!

Discipline is the refining fire by which talent becomes ability.—Roy L. Smith
Old 02 February 2012   #37

DanielCortes: Thank you very much for this feedback! i'll change her nose and make it more aggressive, know what you mean. About the skin tone, yes i'm already trying to achieve a colder and brighter one.
The markings where only quick overpaints, but i'll will remember your words when i be painting them. Thank you for your advice.

Progress: Tried to get the eyes rendered somehow correct (have some problems with the refraction). The color of the iris isn't final. The textures where painted in mudbox and refined in ps. Used references only for color picking.

Need to work more on her eyearea ...

MfG Max

Old 02 February 2012   #38
Oh man you are fast. working on shaders etc..
modeling done?

maybe the bulge of the cornea could be stronger. this could help to give it a bit more shape in reflections and specs.
Old 02 February 2012   #39
cool max! a would like to see more body detail stuff
eyes look great though
Old 02 February 2012   #40
lukasvogl: i think you are right with the bulge. will tweak it in some time.

the reason, i'm working on shaders is, that i have no idea, how to do it right. i don't know, how the skin texture will react on the skin shader in proper light. also i want to nail the head down (the most difficult part).

ernstnobis: thanks. u'll have to wait for the body stuff

progress: as said, try and error most of the time. one moment everything seams in some way right, the next moment it's just false -.-.
but slowly, i'm finding the right mood for her face. playing around with different kind of marking.

rendered with a hdri. no special settings.

MfG Max

Old 02 February 2012   #41
cool work!, excuse me, what software are you using for rendering?
Old 02 February 2012   #42
StebanM: thank you. You don't have to excuse . Ask as much as you want, if i can answer it, i'll do.

I'm rendering in Maya with MentalRay. I'm also using sIbl from hdrlabs, which sets up HDRI lighting in Maya. So i don't have to mess around with lighting at this stage.
MfG Max

Old 02 February 2012   #43
couldn't resist to do a comp and hdri360 turnaround of the light.

link to the video: turnaround

at the moment i'm texturing the head and sculpting some details. next step will be to add all the fine details etc ... hopefully i'll finish this week the process ... we'll see
MfG Max

Old 02 February 2012   #44
that girl looks mean
not so sure about the facial painting design.. maybe less is more in this case? just a thought
Old 02 February 2012   #45

thanks , and again, it's getting really good, great texture and shader work
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