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Old 02-25-2011, 03:50 PM   #16
earlyworm
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Will Earl
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Quote:
Originally Posted by JHarford
It's my understand I can't make a selection and then apply a fliter to it. How would I go about adjusting Hue for a selection on a patch. ?


Try this workaround and see if it works for you. Make your face selection, set the projection mode to Selection Only and switch to the clone brush tool and set it to registration mode (CTRL + Windows/Meta key + LMB) - using the the clone brush like this allows you to "pull" paint from the object back up into the paint buffer so you can edit it. Once the paint is back up in the paint buffer open up the filter (Hue) and set the operation to Current Painting. Once you've applied your filter, bake it back down onto the object.

The registration mode on the clone brush is really handy, but it can be tricky to know what your pulling up into the paint buffer - I set the paint mode to 'color burn' when painting and switch it back to normal once I'm done pulling the texture off the model.
 
Old 02-25-2011, 04:23 PM   #17
earlyworm
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Quote:
Originally Posted by nsb
I hope future versions bring a simpler PS style layer system tho


Mari already has a PS style layer system via shaders, although it requires some manual labour (add module, set channel) in order to put them together.

The Diffuse-Blend module acts the same as a regular photoshop layer - doing an 'over' operation (by default) and allowing your to change the operation (multiple, add, screen, burn, etc) accordingly. The Masked-Diffuse-Blend module acts like a photoshop layer with a mask attached. With these two modules you can replicate PS layers easily.

You can also reuse channels for different layer effects - rather than having to duplicate a layer in order to use it somewhere else in the PSD. Use a mask channel to multiple against a painted channel and use the same mask channel to burn another channel.

With the shader system you don't have to lump all your different layer effects into one shader - one asset I painted recently had a shader which showed me what the diffuse + dirt looked like, another which showed me what the spec + bump looked like and another which showed me what the whole thing (diffuse + dirt + spec + bump) looked like. With Mari I tend to use a few shaders, each doing a different effect that I can bake out without having to turn layers on and off all the time.

Or to think of it another way, imagine being able to reference PS layers within the same or different PSD files. You'd paint on one layer and have it update in all the PSD files where that layer is referenced.
 
Old 03-11-2011, 05:32 AM   #18
Pixoloid
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Manoj Somanadhan
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License Extension

Hi Jack,
My Mari License has expired.Can you direct me to extend it for a week so that I can submit my polished work.

Thanks in advance
Manoj Somanadhan
 
Old 03-11-2011, 05:59 AM   #19
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Nori Tominaga
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on the website it says you email

mari-challenge@thefoundry.co.uk
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Old 03-16-2011, 06:02 PM   #20
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where to downlode mari chalenge file

wheree to downlode mari chalenge model pls reply fast
 
Old 03-17-2011, 10:37 AM   #21
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Old 03-17-2011, 07:14 PM   #22
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Quote:
Originally Posted by sumedhpatil
wheree to downlode mari chalenge model pls reply fast


Dude, the challenge is over now.
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Old 03-18-2011, 07:41 PM   #23
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Manoj Somanadhan
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Hi,

where can I upload Mari archive.I am waiting for the ftp link.In India midnight is over.
My Mari archive is 2.85 gb.

Thanks
Manoj
 
Old 03-18-2011, 08:10 PM   #24
forelle
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Quote:
Originally Posted by manoj99
Hi,

where can I upload Mari archive.I am waiting for the ftp link.In India midnight is over.
My Mari archive is 2.85 gb.

Thanks
Manoj


Hi,

Please post your final images in the submissions thread and I'll check up on the FTP.

Jack
 
Old 06-22-2011, 07:06 PM   #25
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Is there going to be another challenge soon?
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Old 08-22-2011, 03:42 PM   #26
Pixoloid
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Manoj Somanadhan
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didn't get licence

Hi,

I didn't get Mari License yet.

thanks
manoj99
 
Old 08-22-2011, 04:11 PM   #27
forelle
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Jack Greasley
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Hi,

Can you email support@thefoundry.co.uk

Thank you.

J

Quote:
Originally Posted by manoj99
Hi,

I didn't get Mari License yet.

thanks
manoj99
 
Old 10-05-2011, 12:58 AM   #28
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Linking this thread to CGWorkshops course

Hi - we're just about to start Justin Holt's new CGWorkshop "Creature Texture Painting in Mari" this coming Monday. I'm going to link this thread in the workshop general discussion - there's some useful info in here
Kirsty
 
Old 10-13-2011, 07:03 AM   #29
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Peter Ramirez
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question

Gud day to all!
I have a few question regarding mari. by the way im a noob using it.

how can i export may final image into Photoshop? is it ok if im using nvidia gtx 460 756mb? or do i need to upgrade my video card. Can i import mari files in 3ds maxs file, so that i can set up the light? thanks a lot.
 
Old 05-19-2013, 11:35 PM   #30
Stevovo
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Stephen Rupia
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resetting mari

Hi guys

Am a new Mari user and i have a little question.
How do i reset Mari entirely to its Default settings? Like the way you do for Maya by deleting the Prefs folder.

Because i was busy messing around with it only to realize later that it actually remembers all your previous settings prior to closing the software..so if you change important Default settings u end up in shit..

Anyways, i'll appreciate your response
kind regards
 
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