Pre-DomWar V - 3D Animation

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2010
Oh well here we go again

I'm signing in to the Dominance War.

It is great that we have a animation challenge.
But why oh WHY did we have to rig the base mesh???
__________________
3D Generalist
 
  11 November 2010
Yone - I'm guessing since it's a game competition, they are trying to test your range as an artist in related fields.

-Character artists have to design, model, uv, texture, light
-Concept artists have to design, line work, color
-Animators have to rig , animate

Not to mention, having to rig the four meshes in all the possible programs (as to not discriminate) would be a hefty task. Not to mention how much bickering there would be about the rig, limitations or personal preference.

The characters are low res, humaniod with no accessories. So a base rig shouldn't be far outside the scope of your skill set.

Good luck!
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  11 November 2010
----------------------------------
ANIMATION

----------------------------------



**11/14** - Initial Blocking Pass for Bull
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  11 November 2010
I'm in!

I'll be joining CGTalk for my very first contest/challenge of ever

This is very much a learning experience for me, but I got most of my first rig done.

I do have a somewhat silly question, though:

I'm taking my rigging class right now in college, and we're learning to set up controllers and all that jazz... for something this small where I'll be animating my own rig, should I bother? I already put controllers in for one of the models, but I'm wondering about the next one.

EDIT: added wip screenshot


Last edited by raybarrera : 11 November 2010 at 03:46 AM. Reason: added screenshot
 
  11 November 2010
Entry: Shadow vs War General

Garrick and I will be entering the competition with Shadow vs War General

Finished the rigging today and wanted to post up a pose like Kiel did. Gives a good idea to who is the attacker and who is the defender.

Animation will be started tomorrow

__________________
Kyle King
Borderlands Threads: Borderlands 2 Previs Reel
Website - kinganimations.com
blog/portfolio - kinganimations.blogspot.com
 
  11 November 2010
Rig

I set up biped on both characters and didn't edit the mesh in any way.

Here you can see the scale of the characters and how i edited the biped rig to match the models.

__________________
Kyle King
Borderlands Threads: Borderlands 2 Previs Reel
Website - kinganimations.com
blog/portfolio - kinganimations.blogspot.com

Last edited by squall787 : 11 November 2010 at 05:28 AM. Reason: forgot to add photo
 
  11 November 2010
Rig Controllers question

Originally Posted by raybarrera: I do have a somewhat silly question, though:

I'm taking my rigging class right now in college, and we're learning to set up controllers and all that jazz... for something this small where I'll be animating my own rig, should I bother? I already put controllers in for one of the models, but I'm wondering about the next one.



I would say do what ever makes you comfortable. I don't think anyone will rate you on your rig.
I use biped as a rig for 3DS Max animations, and all i animate is the bones.
__________________
Kyle King
Borderlands Threads: Borderlands 2 Previs Reel
Website - kinganimations.com
blog/portfolio - kinganimations.blogspot.com
 
  11 November 2010
Kyle, is it allowed to do 2-person teams?
 
  11 November 2010
Originally Posted by squall787: I would say do what ever makes you comfortable. I don't think anyone will rate you on your rig.
I use biped as a rig for 3DS Max animations, and all i animate is the bones.


I am much more familiar with Bipeds than custom rigs, so it may not be a bad idea for me to do a biped for the 2nd character.
 
  11 November 2010
Very cool stuff guys! Glad CGTalk anim team is picking up some steam!

Kyle and Garrick - Great to see you guys still making magic, can't wait to see what you pull out this time.

Good luck Ray, whatever rigging solution you decide to go with, just make sure you feel comfortable production quality animation in.
__________________
Kiel
Senior Animator / Framestore - London
3dFiggins.com - @KielFiggins - Animation Store
 
  11 November 2010
I`m in!

I am in!
Now working on the rigging.
 
  11 November 2010
Originally Posted by KielFiggins: Yone - I'm guessing since it's a game competition, they are trying to test your range as an artist in related fields.
-Animators have to rig , animate
Good luck!


can we share rigs? the rules do not state that we can not.
can i create a rig and give it to all my cgsociety buddies to use?
can we use an available autorig?
 
  11 November 2010
Joining up with CGTalk for my first competition. Lurked for a little while but decided now was the time for action!

Done rigging one of the characters, onto the second! I'll hopefully have some poses this afternoon.

 
  11 November 2010
+1

Hi,
Here is my animatiс - shadow girl VS demon general

(length 6 sec, but in my chrome it's slow )
 
  11 November 2010
Originally Posted by KielFiggins: Here's my entry:

Bull is a War General verse Lank a Shadow.

----------------------------------
ANIMATION

----------------------------------



**11/14** - Initial Blocking Pass for Bull
**11/13** - Got them rigged up today, shotting for a blocking pass tomorrow.



Really nice start! Good luck!
All the best! CGSociety Team
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:56 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.