[PAID] Realistic Hard Surface Artist

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  2 Weeks Ago
[PAID] Realistic Hard Surface Artist

We are expanding our 3D team over here and are looking to hire a senior hard surface modeler for assets ranging from guns to props to buildings. If you would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you!

Right now our main reqs are:
- 4+ Years of professional experience
-A master with Advanced PBR theory and techniques
-3DS Max or Maya
-Substance designer and painter experience
-Zbrush experience for fine details where needed
-Available 30+ hours per week
-Located in North/South America, Europe or Africa
-Have an understanding of the Unreal material pipeline.

If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to talent@ironbellystudios.com
Thanks!
 
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