|11 November 2017|
[PAID] Realistic Hard Surface Artist
We are expanding our 3D team over here and are looking to hire a senior hard surface modeler for assets ranging from guns to props to buildings. If you would like to work in a relaxed and very well organized virtual environment with some of the best talent alive then I want to talk with you!
Right now our main reqs are:
- 4+ Years of professional experience
- A master with Advanced PBR theory and techniques
- 3DS Max or Maya
- Substance designer and painter experience
- Zbrush experience for fine details where needed
- Available 30+ hours per week
- Located in North/South America, Europe or Africa
- Have an understanding of the Unreal material pipeline.
If you fit the bill, please email me your portfolio url, including sketchfab/marmoset viewer models and linkedin profile to email@example.com
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