|10 October 2013|
Ninja Theory Ltd.
Cambridge, United Kingdom
Ninja Theory are hiring (Senior Concept Artist)
Senior Concept Artist
Salary range: Competitive
Closing date: 23rd October 2013
Ninja Theory the makers of Heavenly Sword, Enslaved: Odyssey to the West, DmC and Fightback are looking for an experienced, talented and enthusiastic Senior Concept Artist to work on our exciting new projects. Youll be taking an active role in supporting the Art Directors to ensure that the overall Concept Art requirements are met, considering both quality and schedule, whilst adhering to the overall artistic vision of the project/s. Youll need to demonstrate a strong passion for all aspects of concept creation, producing innovative and aesthetically exciting concept art that represents, develops and explains the vision and feel of the project/s worked on.
We can offer you a fun, hard-working and supportive environment in which you can quickly make a contribution we can offer career development, training and promotion opportunities all within a stable yet industry leading studio. We only hire the strongest in their fields, so you can work with the best.
In addition to a competitive salary, we can also offer you:
Holiday 23 days a year, rising 1 day a year to 33 days;
Contributory pension scheme;
Specified contribution to any annual gym membership; and
Childcare vouchers & Cycle/Computer Scheme access.
Interested? Want to know more? Have a look at the careers section of our website at www.ninjatheory.com for the full job description. To apply, fill in our short application form which can be found on our careers page, as well as sending us your CV and a covering letter telling us why you should be our next Ninja to email@example.com. Its also essential that you include a portfolio (or links to) demonstrating your best, most relevant work impress us!
This position has a closing date of 23rd October 2013. We will aim to get back to you with feedback as soon as possible after this date. Please quote reference CG/SCA/Oct13 in the subject bar.
|10 October 2013|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|