A Large Evil Corporation (Bath, UK) - Still Recruiting - All Roles

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
A Large Evil Corporation (Bath, UK) - Still Recruiting - All Roles

Hello everyone,

Please read ALL of this 'ad' carefully before you apply.

We did a recent stint of recruitment for some big jobs we've got in at Evil Corp, and managed to find some good people. However, we're about to get even busier, which means we're taking on even more freelancers for an extended period.

Generally, we're looking for all types of skills, Animators, Modellers, Texture Artists, Lighting & Rendering, Riggers, Compositors, and even matte painters.

So, we're open to hearing from all of you!

Some specifics which would be preferred...

- At least a year's industry experience working in studios (Your uni course doesn't count)
- XSI Experienced - (this is less important when it comes to Animators)
- After Effects experienced compositors
- Flexible in terms of rate (300 a day london rates will not be workable for us)
- Able to work in-house at our Bath based studio (we can advise on suitable local accom.)
- Available to start within the next few weeks

Please forward all CVs and reels to jobs@evilcorp.tv - and CLEARLY state in your subject which role you would be applying for. We cannot stress this enough. We receive 100s of applications a week sometimes, and if your e-mail isn't clear, it may get skipped as we don't have time to categorise gibberish!

We're happy to take graduate reels and cvs, but please understand that it's unlikely you will be considered for the roles we have at this moment in time due to the high profile nature of the job and client. Unfortunately we don't have time to train people up right now.

Many thanks, everyone!

Kelsi-Dean Buck
Production Manager and AP at Evil Corp

Last edited by alargeevilcorp : 07 July 2013 at 03:56 PM.
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 04:43 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.