|04 April 2018|
Talented 3D artist required [contract work 2-3 months minimum]
We are seeking a talented 3D artist to work on a two - three month contract that could potentially be extended indefinitely. This is a paid opportunity to work remotely, for someone capable of creating beautiful and highly optimised assets for use in mobile and desktop VR. Below is a breakdown of us, our product, the project and our requirements:
Ex-Electronic Arts AAA console game developers, our team members have all held senior developer roles on many multi-million selling franchises including: Need For Speed, Burnout, SSX, NBA Street, Black, etc. Escapist Games are best known for our hit astronomy app: Star Chart. We are looking to expand upon their offerings through 2018 with significant updates to current apps as well as the release of new IP.
Star Chart is used by over 30 million people worldwide and available on over 10 platforms and 14 languages. Star Chart started out as a mobile AR night sky viewer and has expanded over the past decade to become the de-facto astronomy app on most platforms. Most recently VR platforms have been added to the roster where significant downloads have meant a continued focus on this area. Star Chart has 3 main modes which can be summarised as: 1) Sky View - viewing the night sky from your GPS location on Earth. 2) Explore Mode - a 3D exploration of the solar system and all its various bodies. 3) Moments In Time - famous and important scenes from human exploration of space.
We are looking for:
A person who can act as an extension of our own team for the duration of the project. The goal of the person should be to create the best possible implementation of the deliverable, not just “tick the box”. The individual in question will have passion, and a desire to excel at the job. This is a fantastic opportunity to create something that millions of people will experience. The person should be looking at this as a way to make something utterly amazing - a showcase of their capabilities.Although the job / project is already defined, a certain amount of the work will be R&D, and will inevitably lead to changes, enhancements and improvements. We develop through a process of “layers of polish”. This means we expect quick iteration on getting content in and then improving the experience over time. We define Alpha & Beta milestones as: Alpha - all features in but ugly and potentially lacking depth. Beta - all features complete but bugs & localisations remain. We expect to get to Alpha as soon as possible and then polish through to Beta.
• Create a Launch Room. This is a starting room that will act like a main menu but in 3D. This space will have a central podium with an interactive miniature of a facility on it and potentially some other “panels” around that allow for interacting with more menus. From this launch room the user will see an overview of the facility and select areas to interact with.
• Create a set of simple skybox “rooms”. Each of our various game modes needs the equivalent of a skybox - a very simple environment equivalent to being inside a metallic tube.
• Production value increase. We also need help converting our "coder art” 2D menu and information panels into sexy 3D menus / information panels to make them more suited to VR. Generally adding polish / production value to the experience.
To clarify, the work is paid, needs to start ASAP and will potentially continue throughout the year, however minimum expected work is 2-3 months. Remote working is fine, but we expect multiple daily conversations on Slack / Hangouts, etc. You will need your own software and hardware if working remotely.For more details and or to apply.
Please contact - San [at] Escapist Games [dot] com. We will need to see examples of previous work and especially an ability and understanding of Unity and optimising for VR.
Looking forward to hearing from you soon.
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