Project: 2x Fantasy Characters

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  07 July 2013
Lempo & Smith

Hello everyone!

I'm working on two fantasy themed characters. One of the characters is a human, and the other is a fantasy creature. The final characters are going to be modeled, sculpted and textured, but for now I focus on the 2D- stage and would love to hear some feedback and critique as I work on the concepts!


*Outdated, the characters evolved a little bit :P*

The creature's workname is "Lempo". It's a large, agile land creature. Their young can breathe fire, but lose the ability as they grow older. The human character carries lempo's cub with her and the mother wants it back. I'm really interested in including some mechanical aspects and repeating patterns to the creature (not going to make it a robot/cyborg though) for visual interest. Similar to what Giger and WB Hand have done in their works.

The human character is currently a nameless blacksmith. She's a bit burly and relatively strong gal, about 35-40 of age. She is a wandering smith who carries several tools with her along with other necessities. She uses a young lempo as a blowtorch to help in her everyday life and crafting. I want to create some tension between the two characters and I feel that using the cub as a tool is both a good motivator and gives the work a little bit of comedy value.

Style-wise I'm aiming for a look similar to Darksiders. I don't want to exaggerate things as much, but other than that I love the visuals Joe Madureira designed for the series.

Here's the first ideas:

Last edited by Arbinn : 08 August 2013 at 04:26 PM. Reason: More suitable title & deleted some unnecessary sections from the text.
  07 July 2013
Some more rough sketches and silhouettes. I'm leaning more towards the short snout for the creature and I'm happy with the direction of the latest creature concepts. Not completely there yet though.

For the smith I like the pear shape with more weight in the bottom and tons of stuff she carries with her.

  07 July 2013
I meant to work on the smith today, but got stuck with this guy. I don't mind though. I'm pretty happy with the heads 23 & 24.

  07 July 2013
Played around with some colors and tried slightly different heads and necks.

  07 July 2013
Some character silhouettes. She was originally supposed to be a blacksmith but she is slowly evolving out of that description. I still want the character to be female so I need to work on that since she kind of turned into a man while I worked on the designs. I want the character to have visual aspects from both conquistadors and pre-Columbian cultures, but I'm really worried about the potential clusterfuck + I'm becoming blind to my work and overthinking everything. :( I regret trying to come up with a story for the characters beforehand because I almost never do that and it has slowed me down.

  07 July 2013
Still playing around with the character design here. I think these work better than the ones I posted yesterday when it comes to mixing mesoamerican cultures with conquistadors. I'm pretty happy with the creature design and I was just searching for a nice pose for the concept art.

  07 July 2013
I'm not sure if it was intentional but a lot of your monster face designs look extremely surprised and very excited and happy to see whatever it is they're noticing. In some cases, like number 17, to the extent of looking a little goofy.

I'm liking the designs quite a bit all around, and depending on your intended mood for the finished piece the happy faces could work well, but I'm not sure I'd go with them in an intense battle or serious scene.
  07 July 2013
Heh. Most of the faces look happy or surprised because for a long time I wanted the creature to have chesire cat- kind of grin. It doesn't fit in though for the reasons you mentioned so I scrapped the idea.

EDIT. Also when I draw grins I rarely intend them to be happy or surprised, but rather creepy or sinister.
  07 July 2013
I'd say the creepy/sinister portion is betrayed by the eyes. You seem to have a lot of arched brows or peaks which add more to the surprised look. Try recessing them into the skull further or eliminating the arches. I was trying to find a particular piece of concept art from Resident Evil 2 of a Tyrant concept that had a similar look and feel to your creatures but I can't find it to save my life right now.
  07 July 2013
Thanks for the tip kromano! I'll give it a try. I started working on the final concept art picture for the creature. I'm going to improve the overall musculature (namely the neck and limbs) for the next WIP.

  07 July 2013
Creature update. The right hind leg is difficult to get right. I played around with some colors as well.

  07 July 2013
Getting there. Not quite finished yet. There's something that really bothers me with the creature but I can't figure out what it is... It might be the high saturation (toned it down already since it was furiously bright and colorful on another screen) or some particular detail/area that I think works but is actually causing trouble. The collar was one such area for a long time and I had to cut it from the middle. That being said, the arm is still causing headache. I'm bouncing between making the muscles prominent and covering the whole thing with some feathers/fur. Prominent muscles would be cooler to sculpt, but softer, broader forms suit the creature better. Also, the longer I work on the picture the more I feel that the left front leg should be somewhere else. I need to try to move it and make the limbs further back a little bit smaller.
  07 July 2013
The collar and border between fur and the belly area have been causing nothing but headache. I took the collar off for this one, shrunk the back legs, moved the front leg so it doesn't block the neck anymore, improved the neck/head perspective and tilted the tail among other things. And what do you know: the instant I take the collar off I start to miss it though it's been pain in the ass. I doodled some lines over the other character as well. I'll leave the creature be for now and work on the conquistador beastmaster/trapper/hunter gal. I want to exaggerate her equipment to be more in line with the character proportions.

  08 August 2013
More progress shots! I like where she is headed, though she still looks too much like a "he".

Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 11:15 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.