TANk-my job

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Old 05 May 2013   #1
TANk-my job

Hi, please comment.
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File Type: jpg tank1.jpg (95.9 KB, 52 views)
 
Old 05 May 2013   #2
What is the narrative here? What is the premise? Who are these characters? What are you trying to express/convey with this image?

The ax is way too close to the top border of the image--that is not good for composition. You need to leave some breathing room in your composition and not push things to the very edge unless you know why you're doing it (such as creating specific psychological effects).

Why is the planet (or is it the moon?) in the background an oval shape instead of round shape?

What is the lighting scheme here? What are your light sources in this scene? The whole scene is lit very diffused, as if there's lighting coming from all around, but what exactly is in this scene off-camera, with all those light sources we cant' see?
 
Old 05 May 2013   #3
aaa

Hi..I'm think that you're right S\\ THANKS

Last edited by Broda81 : 05 May 2013 at 05:31 PM.
 
Old 06 June 2013   #4
Second idea

...And now ....? please criticize..
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File Type: jpg tank-5.jpg (81.3 KB, 16 views)
 
Old 06 June 2013   #5
Much better. It now looks more coherent and has a stronger sense of presence.

Is that the sun in the sky? If so, you need to be consistent about the color temperature of your light source and the surfaces it illuminates. All surfaces lit by your light sources should take on the color cast of the light sources. You have some spots that match the color cast of the sun, but other spots also lit by the sun don't conform to the sun's color cast.

There are too many contrasty areas. You don't need to have every area show the full range of values from bright to dark--that is unnecessary and creates a lot of visual noise. Instead, plan the tonal composition of the entire image so that you have effective value management at the macro level, instead of only at the micro level.

Take a look at the paintovers I did in this thread: http://forums.cgsociety.org/showthr...?f=31&t=1108317
 
Old 06 June 2013   #6
Hi., thanks for this few advice, but I don't to do this picture further.
This is my last wersion,

Sory for my English
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File Type: jpg tank51.jpg (78.4 KB, 9 views)
 
Old 06 June 2013   #7
It's definitely better--there's more solidarity to your shapes and better sense of mass/volume to your forms.

The discrepancy in color cast is still very jarring though. You have a yellow sun casting yellow light, yet the entire sky with the clouds does not take on the yellow color cast of the sun, and neither does many of the areas lit by the sun on the characters and the vehicle. This is something you must learn if you want to become a better artist.

Think about some of the movie's you've seen. You must have seen scenes where the entire scene is only lit by a red light--some kind of emergency light or something. In scenes like that, notice how EVERYTHING looks red? It's because the light source is red, so everything lit by the light source will take on the color of the light source. It's the same thing here--your yellow light will make EVERYTHING it lights up into a yellow color cast. This is especially true if the yellow sun is your only light source in this scene. If you have other light sources (such as off-camera where we can't see in the image), then your other light sources will also cast their own colors into the scene.

I recommend that you do some learning about lighting basics--it's absolutely vital to your development as an artist. Here's a good place to start: http://www.itchy-animation.co.uk/light.htm

You should also read the sticky threads in the "Art Techniques & Theories" forum (listed below in my signature). They contain lots of very good resources that will help you become a better artist.
 
Old 06 June 2013   #8
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