CGTalk > WIP > WIP/Critique: 2D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 03-04-2013, 05:01 PM   #1
phoenix1001
Curious Cat
 
phoenix1001's Avatar
portfolio
Preeti Panchal
3D Character Artist
Ubisoft
Pune, India
 
Join Date: Jun 2006
Posts: 199
fan art - heather

I am trying to create a fan art for heather character from Silent Hill game. After completing the sketch I will soon color the artwork.

Here's my artwork -
http://imageshack.us/a/img23/7460/heather15a.jpg

Here's the references -
http://imageshack.us/a/img40/4153/ref01heather.jpg

Here's the pose that I am trying for -
http://imageshack.us/a/img268/4833/pose04.jpg

I would like to receive feedback regarding the perspective and any other areas which needs
improvement.

Thanks in advance.
__________________
That which does not destroy us makes us stronger. Friedrich Nietzsche

Portfolio: http://preetipanchal.blogspot.com/
 
Old 03-04-2013, 07:16 PM   #2
jorgepozo
Veteran
 
jorgepozo's Avatar
portfolio
Jorge Pozo
Animator/Illustrator/Game Artist
Tampere, Finland
 
Join Date: Mar 2013
Posts: 77
Hi.
I think the drawing can gain much with few changes in the arm. Your photo reference dind't have sleeves so it's difficult to appreciate how the foreshortening works. I hope you don't mind I made a note on your drawing. It's intended to point how I think this can be solve, not to tell you how you should do it. Actually, the sleeve will help you a lot to get the perspective right.



thanks for sharing,

Jorge
 
Old 03-04-2013, 10:55 PM   #3
TheArtySquid
Veteran
 
TheArtySquid's Avatar
portfolio
Emilien Rotival
Freelance illustrator
Bordeaux, France
 
Join Date: May 2011
Posts: 72
Hello Phoenix.

Things that could improve:
- The gun is quite small compared to her hand. I don't know if you're aiming for a specific model, but in your reference at least it's larger, silencer notwithstanding.
- The tilt of the head feels exaggerated
- Beware of the neck. In your reference, it's partly hidden by her hair which makes it difficult to evaluate, but I think yours ended very thin.
- Same goes for the fingers. The reference is blurred, but looking closely you can guess where the knuckles are. Thing is, with this angle we should have a raking view of her upper phalanx as well as the bottow two
- The shape of the nose is a bit cartoony with its very round ala.
- The trickiest : her expression. Right now, it's empty, pretty much a blank stare... You need to apply subtle nudges on the eyelids and lips until we can understand where she's looking at and read lips. That's something you can fix in the shading phase, anyway.
 
Old 03-07-2013, 11:06 PM   #4
Lunatique
Pragmatic Dreamer
 
Lunatique's Avatar
CGTalk Forum Leader
portfolio
Robert Chang
Artist|Writer|Composer
Photographer|Director
Lincoln, USA
 
Join Date: Mar 2002
Posts: 8,702

You need to spend time on studying anatomy/figure and learn how people are structured. Right now, you're relying on your ability to copy things, but without understanding the structure of what you're trying to depict, and that's how you end up running into problems. I see this throughout your portfolio, and it's something you need to really work on.
 
Old 03-16-2013, 01:36 PM   #5
phoenix1001
Curious Cat
 
phoenix1001's Avatar
portfolio
Preeti Panchal
3D Character Artist
Ubisoft
Pune, India
 
Join Date: Jun 2006
Posts: 199
Thank you all for your useful comments. I will make changes and update soon.
__________________
That which does not destroy us makes us stronger. Friedrich Nietzsche

Portfolio: http://preetipanchal.blogspot.com/
 
Old 03-16-2013, 01:47 PM   #6
Whirlwind123
Frequenter
 
Whirlwind123's Avatar
portfolio
Simon Myers
Senior 3D Artist
Teabag Studios
Leeds, United Kingdom
 
Join Date: Mar 2009
Posts: 146
Just a quick one .. the trigger guard appears to have no thickness or its as thin as paper making that area with the fingers look a little strange.
__________________
-----
www.deliriumpixels.com
 
Old 03-27-2013, 02:36 PM   #7
phoenix1001
Curious Cat
 
phoenix1001's Avatar
portfolio
Preeti Panchal
3D Character Artist
Ubisoft
Pune, India
 
Join Date: Jun 2006
Posts: 199
Thanks once again for all your comments.
I have tried to achieve the expression of fear on the face and made changes to neck, gun and modified overall.

Here's the artwork -
http://imageshack.us/photo/my-image...er15mod03b.jpg/
__________________
That which does not destroy us makes us stronger. Friedrich Nietzsche

Portfolio: http://preetipanchal.blogspot.com/
 
Old 03-27-2013, 09:52 PM   #8
DanFalconer
New Member
 
DanFalconer's Avatar
portfolio
Daniel
Surrey, Canada
 
Join Date: Feb 2013
Posts: 22
one thing i notice the gun hand appears to be the same distance away from the viewer as the face i would increase the size of the hand and gun by a lot. also with the positioning of the hand to the body the end of the gun barrel would be bigger then the stock. i would also work on the area that jorgepozo pointed out as well. Cheers man
 
Old 03-27-2013, 09:52 PM   #9
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:56 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.