|09 September 2012||#1|
London, United Kingdom
Join Date: Mar 2012
Recently finished the digital piece below;
And i'm quite certain that there is a lot of things that could be improved and would love to hear some feedback from you lovely people!
Be gentle please ;)
|09 September 2012||#2|
Join Date: Mar 2002
You need to use proper references. Don't try to fake things out of your head, because you don't have enough anatomy/figure knowledge to do it convincingly.
The neck muscle isn't sharp like a crease in the skin. You need to study the anatomy of the neck muscle.
The jawline's turning of form isn't sharp like that--it has a softer contour than you think. Again, study anatomy of the human head.
If she's a warrior, her abdomen muscles should probably be a bit more pronounced. Remember, she's a warrior, not a lingerie model. Always use logic when working as a visual artist.
Her hand is a bit too small. Once again, study anatomy and know what the general proportions are for the average human being, such as the length/size of a normal hand in comparison to the rest of the body parts.
Why are her thighs so smudgy/blurry looking? Skin textures shouldn't be just a blur. Same with her hair--why is her hair blurry? The plane of focus in your image has to make sense. If her hair is blurry, then so should her sword, because her sword is actually behind her hair. But even if you follow that kind of focal plane logic, why are you trying to mimic the physical limitation of a camera lens system? That almost never works well and looks gimmicky. You don't really see the best artists out there using that gimmick--they know how to portray distance without mimicking the focal plane of camera lenses (by using techniques like atmospheric perspective, selective detail, and so on).
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