CGTalk > WIP > WIP/Critique: 2D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 08-15-2012, 07:04 AM   #1
New Member
Join Date: Jul 2012
Posts: 2
Asian Costumed Girl Undressing

It seems like alot of my drawings are of people half naked or taking clothes off. Good times.

The headgear is leaning slightly to the left and the right side looks a bit higher up... :O I think with the headgear since its probably heavy that's normal but the cloth thing I can fix in photoshop.

Drawing this led me to experiment with variation of the hat/costume. I love designing impractical clothing for illustrations

Thank you for looking!
Old 08-17-2012, 10:18 AM   #2
New Member
Kresna Prasetyahutama
Multimedia Artist
Singapore, Singapore
Join Date: Jul 2012
Posts: 7
Send a message via MSN to Kanemitsuruwa
Facial looks good and seems to be the most sharpest among the whole body parts.

Pose and clothes draping are good enough. Shading looks fair enough. Attributes detail is good as well.

However, I feel that limbs such as arms and legs still have disproportion or should I say, it looks a little bit too small.

Overall, I suggest you can train more on those arms and legs. For me, disproportion isn't always wrong. Many styles use body disproportion as advantage. Good luck.

Nice design, by the way.
Old 08-18-2012, 06:56 AM   #3
Pragmatic Dreamer
Lunatique's Avatar
CGTalk Forum Leader
Robert Chang
Lincoln, USA
Join Date: Mar 2002
Posts: 8,852

There's a complete lack of credible anatomy structure to the figure. Regardless if it's a stylized piece of work, there still has to be sound structure in how the figures are constructed. You need to learn how people really look and function so that you can transform them into stylized versions, and because all stylizations are based on reality, you will not be able to depict credible looking stylizations without having studied reality.

My suggestion--study anatomy/figure. Observe people in real life. Take photo references for your work and use them to build the underlying structure of your stylized figures.
Old 08-18-2012, 06:56 AM   #4
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:50 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.