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Old 02 February 2010   #31
Finally a place to talk about the best compositor! Thanks.
Cliff Berry
Digital Matte Painter

VFX Supervisor
Axum Project
Old 02 February 2010   #32
wow!that`s great!
Fly!I can fly!Rise to the heights of all i can be!
Old 02 February 2010   #33
Here's my 2 cents on having a Nuke forum:
Old 02 February 2010   #34
Old 02 February 2010   #35
Someone pressured the right button for so many good reasons!

I was just wondering a short while ago that no "Award Winner NUKE" was placed here.
Now he`s in.

Say it with flowers.
Old 02 February 2010   #36
This is great... Nuke forum is finally in
--Nikita Saini
Old 02 February 2010   #37
w00t w00t. Awesome!
Zafar Iqbal
Old 08 August 2010   #38
see you later in a few months
I must finish AE
Old 01 January 2011   #39

Nice with a Nuke forum here as well. I've been using Shake for 6 years before but switched to Nuke nearly a year ago now and loving it! Was really easy to switch actually, even easier than I though.
The SDK for programming native C++ plugins is much nicer than Shake's was!
Old 01 January 2011   #40
since vfxtalk is faling apart this place will be cool to stay
Old 01 January 2011   #41
Hey everyone! I'm a 4+ year Nuke user / VFXTalk refugee and I just wanted to say hello to everyone! I'm looking forward to getting to know all of you and helping out where I can.

Doug Hogan | Lighter / Nuke Compositor | Reel FX / Radium

Old 08 August 2013   #42

I know that 'crowdfunding' posts aren't appreciated in the News section, and I don't want to run afoul of those rules here, but I am trying to help out a local software manufacturer that is looking to expand their software to the OFX market and in particular looking to expand to Nuke, SCRATCH, Resolve and AVID.

Cinnafilm makes the Dark Energy product for After Effects, and I use it and think what it can do to footage is amazing and I hope that Nuke users would really appreciate its capabilities and would like to be able to use the best texture management tools available directly within their compositor.

Anyway, here is a link to the software site, http://darkenergyforaftereffects.com

and a link to the kickstarter

Again, I don't want to be bucking the rules, but this is a great product made by some great folks that I think you all would appreciate having access too in your tool sets.

If you can, please share the kickstarter with your compositor colleagues, as there are only 14 days left to fund development of the OFX version of the plugins.


Author of Mastering Autodesk 3ds Max 2013
Old 12 December 2016   #43
displacegeo for imported object

hi guys
how can i use a texture as my imported obj displacement map.
it works easily by card 3d but by the imported object , not
thank you guys
Old 12 December 2016   #44
displacegeo for imported object

Hi MojtabaAryan, I'd look into the Displacement node. You can use DisplaceGeo too, but that node is dependent upon the density of the mesh. The Displacement node treats the displacement at render time. Similar to what you would find in Vray for example. Let me know if you'd like me to post an example.
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