|02 February 2010||#35|
-" Green Streetart "-portfolio
Join Date: Nov 2009
Someone pressured the right button for so many good reasons!
I was just wondering a short while ago that no "Award Winner NUKE" was placed here.
Now he`s in.
Say it with flowers.
|01 January 2011||#39|
Head of 2D at ILP
Nice with a Nuke forum here as well. I've been using Shake for 6 years before but switched to Nuke nearly a year ago now and loving it! Was really easy to switch actually, even easier than I though.
The SDK for programming native C++ plugins is much nicer than Shake's was!
|01 January 2011||#41|
Lighter / Nuke Compositor
Reel FX / Radium
Join Date: Sep 2004
Hey everyone! I'm a 4+ year Nuke user / VFXTalk refugee and I just wanted to say hello to everyone! I'm looking forward to getting to know all of you and helping out where I can.
|08 August 2013||#42|
Multimedia Design Engineer
Join Date: Dec 2002
I know that 'crowdfunding' posts aren't appreciated in the News section, and I don't want to run afoul of those rules here, but I am trying to help out a local software manufacturer that is looking to expand their software to the OFX market and in particular looking to expand to Nuke, SCRATCH, Resolve and AVID.
Cinnafilm makes the Dark Energy product for After Effects, and I use it and think what it can do to footage is amazing and I hope that Nuke users would really appreciate its capabilities and would like to be able to use the best texture management tools available directly within their compositor.
Anyway, here is a link to the software site, http://darkenergyforaftereffects.com
and a link to the kickstarter
Again, I don't want to be bucking the rules, but this is a great product made by some great folks that I think you all would appreciate having access too in your tool sets.
If you can, please share the kickstarter with your compositor colleagues, as there are only 14 days left to fund development of the OFX version of the plugins.
Author of Mastering Autodesk 3ds Max 2013
|12 December 2016||#44|
displacegeo for imported object
Hi MojtabaAryan, I'd look into the Displacement node. You can use DisplaceGeo too, but that node is dependent upon the density of the mesh. The Displacement node treats the displacement at render time. Similar to what you would find in Vray for example. Let me know if you'd like me to post an example.
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