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Old 02 February 2010   #1
Welcome to the Nuke forum

Welcome to the reawakened Nuke forum.

Some basic guidelines:
  • Please adhere to the posting rules of cgtalk.
  • When asking a question, please be as specific as possible, stating your Nuke version.
  • When asking more technical questions, make sure you supply your system version and python version
  • Search the forum for answers to your question first. Don't just post a new topic
  • If you have found a solution to your question before anyone has answered the thread, please come back to your thread and post an explanation so we know it has been solved. This helps people who are searching for similar solutions
  • Post code examples in CODE tags

Most importantly, please make this forum thrive! It has been reinstated due to increasing demand. You asked for it, so we need your resources, questions and discussions to make the community work.
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"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems

Last edited by erilaz : 02 February 2010 at 12:12 PM.
 
Old 02 February 2010   #2
Well done Martin,... it happened
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The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
Old 02 February 2010   #3
Just in time!
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Lucas Kazakevicius
www.lkalavera.com
 
Old 02 February 2010   #4
thats great!!!
finally a nuke forum on cgtalk
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.:=happy=:.
 
Old 02 February 2010   #5
wow! This is awesome!
 
Old 02 February 2010   #6
thanks for this nuke forum
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Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
Old 02 February 2010   #7
Thanks
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My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.
 
Old 02 February 2010   #8
This is good news indeed!


Arvind!
 
Old 02 February 2010   #9
Hehe, I didn't think I will see it happening after what I read .
Well done cgtalk.
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Lazhar Rekik
 
Old 02 February 2010   #10
About damn time.

Thanks for that.

Last edited by scrimski : 02 February 2010 at 12:25 PM.
 
Old 02 February 2010   #11
I was just wondering Why it did not take place a little bit earlier...
Well done!
Q
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VFX/CG Supervisor
 
Old 02 February 2010   #12
'bout time.
 
Old 02 February 2010   #13
'bout time indeed!
 
Old 02 February 2010   #14
Time Time Time

Seriously, it's about freaking time.
 
Old 02 February 2010   #15
... great news
 
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