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  02 February 2010
Welcome to the Nuke forum

Welcome to the reawakened Nuke forum.

Some basic guidelines:
  • Please adhere to the posting rules of cgtalk.
  • When asking a question, please be as specific as possible, stating your Nuke version.
  • When asking more technical questions, make sure you supply your system version and python version
  • Search the forum for answers to your question first. Don't just post a new topic
  • If you have found a solution to your question before anyone has answered the thread, please come back to your thread and post an explanation so we know it has been solved. This helps people who are searching for similar solutions
  • Post code examples in CODE tags

Most importantly, please make this forum thrive! It has been reinstated due to increasing demand. You asked for it, so we need your resources, questions and discussions to make the community work.
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"There Really is No Secret"
Martin Brennand - mocha Product Manager - Imagineer Systems

Last edited by erilaz : 02 February 2010 at 12:12 PM.
 
  02 February 2010
Well done Martin,... it happened
__________________
The terminal velocity of individual particles is directly related to pink rabbits on a bank holiday.
Characters, Games, Toys
 
  02 February 2010
Just in time!
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Lucas Kazakevicius
www.lkalavera.com
 
  02 February 2010
thats great!!!
finally a nuke forum on cgtalk
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.:=happy=:.
 
  02 February 2010
wow! This is awesome!
 
  02 February 2010
thanks for this nuke forum
__________________
Heights of great men reached and kept were not attained by sudden flight, but they while their companions slept were toiling upwards in the night.
 
  02 February 2010
Thanks
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My TEN entry My THU entry
I didn't leave Max/Autodesk...they left me.
 
  02 February 2010
This is good news indeed!


Arvind!
 
  02 February 2010
Hehe, I didn't think I will see it happening after what I read .
Well done cgtalk.
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Lazhar Rekik
 
  02 February 2010
About damn time.

Thanks for that.

Last edited by scrimski : 02 February 2010 at 12:25 PM.
 
  02 February 2010
I was just wondering Why it did not take place a little bit earlier...
Well done!
Q
__________________
VFX/CG Supervisor
 
  02 February 2010
'bout time.
 
  02 February 2010
'bout time indeed!
 
  02 February 2010
Time Time Time

Seriously, it's about freaking time.
 
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