B-Movie Entry: Christophe Fauconneau

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  03 March 2010
Here is Nina my main character, i use four meshes and four eyes systems depending on animation and rendering needs.
I painted her facial textures with Ps using phototextures of my sweet Nina and hair shader.

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  03 March 2010
My four nurbs and poly meshes are fully animatable, they are not meant for still.
More about Nina : http://christophefauconneau.cgsocie...gallery/850113/

Design test in fast motion with her body :



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Last edited by ChristopheFauconneau : 03 March 2010 at 06:02 PM.
 
  03 March 2010
design test in fast motion :




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get painted to get real
 
  03 March 2010
Nurbs and poly face anim test :


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  03 March 2010
fight motion test :



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  03 March 2010
undetailed shading test :



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get painted to get real
 
  03 March 2010
shading test again :


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get painted to get real

Last edited by ChristopheFauconneau : 03 March 2010 at 04:14 AM.
 
  03 March 2010
wings shading test :


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get painted to get real
 
  03 March 2010
shading test :



I do most of my tests with lowres meshes and settings in order to render faster, then i check the ones that need to be smoothed and detailed.
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  03 March 2010
This reminds me of tron fused with early music animation vids, minds eye and a few others. I love your light diffusion giving the silhouettes the focal point, really cool. I am eager to see where you are going with this, Best of luck
 
  03 March 2010
Thank you for your kind comment Joseph !.Tronic minds eye might be the mainframe/spirit of my trailer indeed.

smoothed helico mesh wires :

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get painted to get real
 
  03 March 2010
helico ipr shading test, i reset wings glow and transparency values depending on the amount of helico i use in my insect-clouds scene, brightness is stronger when leaving previous settings and modify whole lighting :

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get painted to get real
 
  03 March 2010
test with several, there will be more :


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get painted to get real
 
  03 March 2010
helico shading test again :

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get painted to get real
 
  03 March 2010
my four Nina faces and eyes system in ipr :

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