Vehicle: Post your car

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  01 January 2003
Rhino NURBS modeled car from year 2000 (the design is naturally more to '69 - '71)

the renders are bit crappy (max sacnline) the model was bit too heavy for handy test rendering (> 1000 000 polys with final tesselation and crappy school machines)

even crappier but shows my favourite detail the rear glass and the gasoline cap:

I suppose this is a van too. year 1998 or 99 Rhino for hull Max for rest

  01 January 2003
hey...ive recently model my first cg car.

take a look here :

Alfa Brera

Alfa Brera back

c ya
  01 January 2003
Hi..i am newbie here..
Well, how about my Dodge Viper Test...
Attached Images
File Type: jpg small_viper.jpg (29.2 KB, 3628 views)
  01 January 2003
goddam... some really beautiful cars in here!
i havent had as much free time as i'd like (yay for school) but since the latest project for the game design club i'm in is a UT2k3 racing mod, i've started on a few of those cars.

My treaded hummer model ended up being 1998 polys (working with a ~2000 poly limit) but is going to be scrapped due to a conceptual redesign (oh well, more portfolio stuffing). Once i get those conceptuals back i'll restart that model, but for the time being i'm keeping myself busy with another one of the mod's cars called the Fat Wheel.

They just got XSI 3 at school, so i'm gonna get cracking with that soon to try and make a nice high-poly car model.
Welding verts or welding steel, it's all the same to me!
  01 January 2003
Here is the first car i made, a jeep/buggy...
Not yet textured.
Hope you like it.

  01 January 2003
Ok here's the one I'm working on now. . . it's a game model, so it's only 1790 polys, and 1 1024 square texture. . . .


Anyone done any game cars? where you don't have use of spec/bump maps, etc. ? Any reccomendations? I'm not satisfied with the texture on this thing yet, but I don't really know what to do with it.

A.K.A. Tumerboy
A.K.A. The Dirt-Meister
  01 January 2003
Here's the first car i made:

Here's a link to a test render i made awhile back:

3DSMax, Final Render, Poly's

I'm currently learning Rhino, so it'll be awhile till i make another car

Last edited by Soljarag : 01 January 2003 at 02:03 PM.
  01 January 2003
Nice cars all of you.
Here's my Porsche: 3444 triangles
Attached Images
File Type: jpg test4.jpg (26.3 KB, 3296 views)
  01 January 2003
Hi Jurenic.

I took the bklueprints for the camaro in this web


Great blueprints for many car models.

Hope is useful for you
  01 January 2003
Here are links to two interactive Shockwave 3D cars we worked on, a Merc and the new Mini...
( Broadband and a fast 3D card is required for this one )
( The Mini Cooper will run smoother on slower computers )


( dude holding the steering wheel )
Practical game design modules and online low-poly 3D portfolio apps
  01 January 2003
Quote: Originally posted by Jurenic
Hey skyraider3D, I just visited your website, and I LOVE you car modeling style. Those are all Suited-up cars. I love it. It would be nice if you could show us how you do it. I mean, how did you do the references for them? Blueprints? If not plz tell us or make a tutorial. Thanks.

Jurenic, I modelled my "suited-up cars" mostly with surface tools - a spline/patch technique in 3D Studio MAX. This animated GIF shows the workflow.
I used 3-view drawings and photographs and such for reference.

The BMW was made entirely from photographic reference, by the way, due to lack of drawings!
  01 January 2003
can't resist...

mmm car thread...can't resist...must post mini...

some of you may remember this one from a month or so ago

on a side note, on a request from someone i worked up a tut on the technique used to model the tires, which can be found here (beware! 400K worth of images will load):

also some other mini pics here:

Fancy-schmancy web site:
  01 January 2003
TheGangst007: software and renderer used? :airguitar
__________________ | architect & graphic designer
  01 January 2003
ThirdEye_01: Used Rhino 3D to model and Max 4 w/ brazil for renders. and by the way.. i love your heads.. excellent work..

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