Originally Posted by Mayaway
hi everyone ;
i'm a beginner to 3d Graphics i'm now learning autodesk maya
i want to be professional modeler and specially in character modeling
so what is the bath i should follow and what is the lessons i need for this
finally what are the other specialtities that character modeler needs , i mean shading , lighting , texturing etc...
First of all you need good knowledge of anatomy, proportions. Remember, maya, zbrush and others are just instruments, they will not do any work instead of you. Shading, lighting, texturing will not save your character if his forms will be ugly. So my recomendations - for the first time 80% theory and 20% of the techical side. It will be very useful, if you will try make some non-digital models from clay, just to feel proportions, gesture. Good luck.