Hey Matt, I'm currently attending the Academy of Art, wrapping up my last few semesters actually, so I can give you a bit of insight into those classes.
I'm a l little curious exactly what you are looking for though. You're 16, so still a few years before you go off to school, are you just looking to learn a little bit ahead of time, get a head start? Will you be able to attend school full time when you finish High School?
Classes at the Academy certainly aren't cheap, as with all private art schools, and to be honest, some of those classes you listed won't really be worth it unless you are actually working towards a degree.
If you are looking to just expand your skills, and learn new stuff, I'd probably recommend just doing more research on your own, running through tutorials online, maybe getting some Gnomon Workshop DvD's, or Digital Tutor DvD's, work through stuff at your own pace. Try out every aspect, modeling, animation, lighting, rendering. Seems like you are already gravitating towards modeling, but good to get a taste of everything, see what really grabs you.
As for those classes you mentioned.
Intro to Computer Graphics
, pretty basic course, nice little introduction, this class is really meant to just give you some back story to the Visual Effects industry, homework is really minimal, you'll do a few trivial projects, I think there was one in Photoshop, one in After Effects, and a demo in Maya. The class felt like kind of a waste of time to me, but I had already immersed myself in the industry terminology the best that I could at the time, it's a nice class to take if you are completely clueless as to how things work in the industry.
Perspective for Animation
, I think you could DEFINITELY benefit from this class, I really learned a lot, perspective is a very tricky thing to learn well, yet it really helps your artwork to look more professional, and realistic. The teachers for this class are generally really talented artists, most of which are working professionals that do concept art for movies and games. The teacher I had was extremely passionate, and ruthless, and I learned a lot. However, I couldn't recommend this class online. Taking drawing classes online just doesn't seem right to me, you learn so much more just from watching your instructor to demo's, and have him physically show you what's off with your drawings, and be there to push you to the next level. If you live close by and can take the class on campus, I'd say go for it!
Computer Animation Production
, This class is kind of the next step after the Intro class you mentioned first. To be honest, I actually found this to be one of the hardest classes I took at the Academy, but it's mostly because they throw SOOOO much at you early on. It's kind of the equivalent of getting thrown in the Deep End of the pool, you have to learn to swim in those 5 minutes, or you drown. Within those few months you start off making an opening title sequence animation in After Effects for the first 2 weeks. Then you jump straight into modeling a complete house, learn how to match the camera to the photo reference, texture, and composite it into the background image. You have about another 2 or 3 weeks or so to finish that up for Mid Terms, and then you jump straight into creating a Nurbs character, import a preset rig, set up your blend shape animations, and animate him to a 5-10 second sound clip. Class was really intense, but of course you learn a lot, if you can keep up.
History of VFX
, Kind of like the first class you mentioned again, though more engrossed in the history. You go over the origin of film, film camera's, projection, all those key players like Muybridge, and Mileas (sp?), through the history of VFX. Fun stuff to know for sure about the industry you are passionate about, but honestly you could probably pick up Special Effects, the History and technique
by Richard Rickitt, and do some online research, and get most of the same knowledge.
Hope this helps you out, feel free to ask more questions, I'll try to check back.