06 June 2009 | |
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Frequenter
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Jonney Pickham Shreded
freelance
France
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what kind of maths do i need to go into programming?
i am new with max script and i found things such atan, atan2 , delta, cos, sin and alot of more things related to maths that i know very little about it.
i just want to know what kind of math this it (its name) ? and where i found resources to learn such things? what books should i get............ thanx in advance......... |
06 June 2009 | |
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Veteran
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Chris Johnston
South Bay Area,
United States
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For 3D stuff you need to have a good grounding in trigonometry (both 2d and 3d) as well as geometry, linear algebra, matrices, etc. There are probably other branches as well. You can probably leave number theory out of it, but a little bit of calculus probably wouldn't hurt.
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06 June 2009 | |
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New Member
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Sasoon Torosian
Visual Effect Artist
Glendale,
USA
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Precalculus or Math 110 or (Math 100 and 102 together) in College.I think you should go until Math 108 for transfering to university.Good luck
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06 June 2009 | |
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Frequenter
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Jonney Pickham Shreded
freelance
France
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Merci............
Originally Posted by st3dcenter:
Precalculus or Math 110 or (Math 100 and 102 together) in College.I think you should go until Math 108 for transfering to university.Good luck
Sorry, what is math 110 or math 100 ........... what is this you dont have to explain for your time, you can just drop me a link.......... |
07 July 2009 | |
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Expert
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Kevin Baker
Freelance Modeller
Oakland,
USA
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Originally Posted by eathquaketry:
Sorry, what is math 110 or math 100 ........... what is this you dont have to explain for your time, you can just drop me a link..........
U.S. system of classification for classes. The hundreds refer to year (so one hundred is freshman, 200 is sophmore, ect. though it is sometimes possible to place into higher level classes), while the ones digit refers to a specific class. Math 100 is algebra, I believe, while I think math 110 is intro-calculus. How much math you'll need depends on how ambitious you are. You can go a long ways with just geometry, but to do anything groundbreaking, you'll need advanced calculus at the very least. Last edited by Meloncov : 07 July 2009 at 06:39 AM. |
07 July 2009 | |
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