What software does your school teach for 3D?

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Old 10 October 2007   #16
Its primarily Maya, but Max is installed.
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Old 10 October 2007   #17
Quote:
Originally Posted by bentllama
forget the software, focus on traditional skills first.


We do a lot of traditional drawing at our Uni, we've done everything from perspective to sculpting and colour theory.
 
Old 10 October 2007   #18
We were learned Lightwave. Started out with LW 3.5, long time ago
Lightwave is still being learned there (Hogeschool Genk, Belgium)
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Old 10 October 2007   #19
Basic Maya and after effects, and we have really great life-drawing classes. After a few introductory lectures the maya is kind of 'figure it out yourself and we'll help if you need it'.
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Old 10 October 2007   #20
Quote:
Originally Posted by bentllama
forget the software, focus on traditional skills first.

Quoted for agreement.
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Old 10 October 2007   #21
well, i wouldn't go as far as teach -- but the software we had available to us was mixed versions of Maya, 6.5-8...
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Old 10 October 2007   #22
Smile

mine use IRONCAD. major in cad.
very quick and easy to learn. much more well friendly user compare to other.
feel free to check up the web-site too.
 
Old 10 October 2007   #23
wow nice to see this thread blew up. as far as traditional skills, i completely understand they're key. i dont disagree. but you have to go somewhere from there! and I'm already learning maya in school, but i know max a lot better and prefer it. it seems like more people are learning maya in school though, and I'm curious to see if the industry is learning that way.

I know comparable programs at my friends schools are teaching Maya.

Drexel in Philadelphia, PA = Maya
The College of New Jersey, NJ = Maya

Anyway, keep going guys, what schools and programs are you in, and what 3d software do they teach?
 
Old 10 October 2007   #24
Maya at my university.
 
Old 10 October 2007   #25
MrNovak, Maya at what University and what's the program they teach 3D in?
 
Old 10 October 2007   #26
Stark State College of Technolgy in North Canton, OH - 3ds Max

I'd love to hear more of an expansion on why to "forget the software". I've been drawing my whole life and consider myself an artist, not an IT man. Still I can't use a program well unless I've been in it for a year. I'm also curious as to what traditional art skills really means. I've heard this advice many times by industry pros who know way better than I do but they never say all what that means exactly. If I'm doing something to slow my development then by all means let me know. I thought at one point that I should learnt he likes of Maya, XSI, and C4D on my own thinking it would help me get a job. Is this not true?

If it's not too far off the subject...
 
Old 10 October 2007   #27
Raleigh School of Communication Arts - Maya
 
Old 10 October 2007   #28
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Quote:
Originally Posted by JamesMK
We actually had to code our own 3D software, in assembler, on the school's PDP-11.

Then again, when I say "school"... it was just a hole in the ground covered by a piece of tarpaulin, but it was a school to us.


You are probably joking, but I really did write my own 3D software.

The first was in BASIC, on a Swedish ABC80 computer, which I later jazzed up by putting in the much cooler BASIC interpreter from the newer ABC800, and then I built my own graphics card using simple TTL circuits, a VERY EXPENSIVE static memory chip of 32K (K, kilobytes, yes, 32768 bytes of memory - huge for it's time), which gave me the super high resolution graphics of 240x240 pixels in 16 shades of gray, but it was better than the standard 78x72 "sugarcube" sized pixels in white OR black the machine had natively!

/Z
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Old 10 October 2007   #29
Re: MasterZap & JamesMK.

I would imagine that being capable of writting your own 3D package(especially in Assembly) would immedietly grant you the title of shit-hot programmer.

I'm always kicking around the idea of having a bash at it myself...
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Old 10 October 2007   #30
Talking

Quote:
Originally Posted by Boone
Re: MasterZap & JamesMK.

I would imagine that being capable of writting your own 3D package(especially in Assembly) would immedietly grant you the title of shit-hot programmer.

I'm always kicking around the idea of having a bash at it myself...


Wha? I though everyone had written at least a raytracer, at minimum capable of the "mirrored sphere on checkered plane" image



/Z
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