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  09 September 2017
Noob Question!

It's about UVs, if i create uvs of a model in zbrush, and export .obj of the object to open in maya will it have the uvs i created or i have to create them again in maya.

So does .obj files can contain uvs too?
 
  09 September 2017
short answer: Yes

long answer:
Originally Posted by Wikipedia: The OBJ file format is a simple data-format that represents 3D geometry alone namely, the position of each vertex, the UV position of each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list of vertices, and texture vertices.

source URL: https://en.wikipedia.org/wiki/Wavefront_.obj_file
 
  09 September 2017
So exporting from zbrush obj files will always export uv coordinates too?
 
  09 September 2017
Not always. You have to tell ZBrush to export the UV coordinates. There is a button under Tools-->Texture labelled "EnableUV" that you should make sure is turned on before exporting.

Since you are exporting the model to use in Maya, you might consider exporting directly to Maya ASCII format instead. There is a tutorial for doing that here: http://docs.pixologic.com/user-guid.../scott-spencer/
 
  09 September 2017
Originally Posted by WorldDevour: Or this: https://prnt.sc/ghvw1j
Yes, this button
 
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