starting animation studio

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  10 October 2013
starting animation studio

good morning cg friends!!!

help... help... help
i really need to open a studio but Iíve got some few issues

1. are there any books concentrating in opening and running a stuodio??????

2. compositing with nuke.

Iím an autodidact when it to 3d max, mari, zbrash, Syntheyes and Headus UVLayout. my problem is compositing in nuke, is very difficult to lean and is been month now and Iím now where. Can I survive with out compositing?????????
  10 October 2013
To be honest, I would say you sound ill prepared to be starting a studio. For a start, you should be focusing on an education in business, not compositing.
  10 October 2013
Originally Posted by leigh: To be honest, I would say you sound ill prepared to be starting a studio. For a start, you should be focusing on an education in business, not compositing.

if i do that will it solve my problem of compositing????
  10 October 2013
No, but it'll certainly give you a better idea of how to start a business, which was your first question.

Compositing is important, but if you want to start a studio, the first thing you need to do is understand how to run a business.
  10 October 2013
Compositing is absolute crucial sorry.

Take your time and really learn nuke, you won't regret it.
  10 October 2013
i really appreciate your help guys. sometimes when you are alone you dont now wich direction to take couse im lerning on my own.thats why i need help to put everything to perspective.
  10 October 2013

To do any business , you should have enough experience on the process of which the Business will be of. I completely agree with Leigh that you should learn Business Administration and Composting wont help you with anything related to Business . It will only help if you know the whole Process from Pre-production to post production which includes , Concept , character design , story boarding, Modeling , Texturing , Fur Foliage and Hair , Dynamics, FX and Simulation, Layout and Animation, Lighting and composting, and Editing . Every studio will have its own department to add on or merged. Pipeline can be only understood through experience in Animation Industry and no book can teach you Animation pipeline Process , because you will find people giving you wrong suggestions if you yourself dont know the process practically.

So composting wont help or harm you anything in the business, if at all you learn composting you might not have to depend upon someone to composite for you that's the only help. You have to hire professionals with real good experience to handle different departments , no one can be jack of all tasks, what I suggest that if you dont have time and if you wont have time to waste than go for professionals in each departments and even for Business Administration.
I think Business is nothing but Art of taking right decisions , wish you a great Luck. Dont forget to get socialized and make lots of contacts it will help you a lot.

CG TALK its great..
  11 November 2013
You don't have to set up a formal "studio" but you could always get a few friends or co-workers together and decide who is best at what, and start creating high quality game ready models to post and sell on turbosquid or sties like it. There are many so called "studios" that do this and make decent money. I would educated yourself on business and taxes first though because making sure everyone in your "studio" gets their fair share and keeping them happy is just as important as learning nuke and becoming skilled in your field. Hope this helps.
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SchreiberCG | 3D Artist/Generalist
Andrew Schreiber
St. Louis, Missouri
  01 January 2014
Hare 26 things to know before starting a studio business.
  01 January 2014
Whenever I think of people trying this without business experience, I always think of what happened to Big Idea. A read of what happened there might help you understand the need for some business education before starting.

Good luck in whatever you decide to do.
  01 January 2014
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