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Old 01-26-2012, 05:27 PM   #1
darkgaze
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Lidia Martinez
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Tecnical artist or director. Where to study?

Hi people.

I just heard about Filmacademie and their course for Tecnical Director... Just wondering where else could i try to have a TD Training, or have any Master, Short course, or introduction.


Thanks people!
 
Old 02-01-2012, 04:57 AM   #2
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I want to be a lightingTD for a big studio myself, and from all my research, it seems its best to get a computer science degree, and apply the programing skills you learn to 3D in your own time.

I'm looking at starting school again come summer time at a local community college for CIS.

-AJ
 
Old 02-01-2012, 05:25 AM   #3
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May I suggest that you walk before you run!

Quote:
Originally Posted by oAJo
I want to be a lightingTD for a big studio myself, and from all my research, it seems its best to get a computer science degree, and apply the programing skills you learn to 3D in your own time.

I'm looking at starting school again come summer time at a local community college for CIS.

-AJ

I remember someone giving a key note address at a high school lamenting why today's generation wants to become the chief with major fringe benefits immediately.


There is no school that will make you an immediate director of lighting! Moreover, no school will give you enough training for you to become a great expert in lighting anyway. This takes years of actual work experience. You could use the Gnomon videos for help,but you first need the experience.

Bottom line: Before you can be any sort of chief, you need to be a successful Indian for a while.
 
Old 02-01-2012, 07:27 AM   #4
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Keep in mind Sandy that not everyone in the 3D industry is an artist. A CS degree seems to be a hard requirement for technical potions at many studios.

-AJ

Last edited by AJ1 : 02-01-2012 at 10:31 AM.
 
Old 02-01-2012, 12:08 PM   #5
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A good background in physics and maths will help.

Also as it important, good python skills is a plus at the moment.
I guess if you are technically minded this will be very easy to pick up.

Even being a technical artist, you still need a creative eye, as for what the client wants will not be what accurately comes out the box every time.

I guess if you want write tools though or still want to work on shots is the big decider.
 
Old 02-01-2012, 12:50 PM   #6
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I do get it

Quote:
Originally Posted by oAJo
Keep in mind Sandy that not everyone in the 3D industry is an artist. A CS degree seems to be a hard requirement for technical potions at many studios.

-AJ


I do get the fact that not everyone in the 3d industry is an artist. However, even CS types usually have some sort of art background.

Moreover, even CS types are not going to start out being a director. They too have to pay their dues.

Would you ever hire someone right out of any school to be a director without a lot of prior work experience?
 
Old 02-01-2012, 03:09 PM   #7
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TD stands for technical director, and is an entry level position.
 
Old 02-01-2012, 03:16 PM   #8
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Quote:
Originally Posted by oAJo
TD stands for technical director, and is an entry level position.


What are you talking about?
 
Old 02-01-2012, 04:30 PM   #9
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Then I may be mistaken

Quote:
Originally Posted by oAJo
TD stands for technical director, and is an entry level position.


I thought technical director was a management level position. If not, then I stand corrected.
 
Old 02-01-2012, 05:32 PM   #10
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Filmakademie close to Stuttgart is a great school but German language primarly. Also competitive to get in.
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Old 02-02-2012, 03:34 AM   #11
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Quote:
Originally Posted by oAJo
TD stands for technical director, and is an entry level position.


I just did a couple of searches for CG TD positions. Responsibilities and requirements for one: "The Technical Director is an experienced technical problem-solver and will be called on to participate directly in production projects, as well as to develop new workflows, tools, and techniques and improve on existing ones." . . . " Bachelor’s degree in a relevant area of study (e.g., computer science, broadcasting, computer animation, etc.)
• 2+ years of commercial or visual effects experience as a Technical Director, with a strong emphasis in modeling and one or more of the following areas: animation, surfacing, character setup, fx animation, lighting, rendering, and/or compositing.
• Experience in C/C++, scripting, or some other object-oriented programming language.
• 3 + years of computer animated (fully animated or live action mix) commercial or feature film experience as a Technical Director preferred.
• Demonstrated knowledge and experience working with several of our production applications: Maya, Nuke, MTOR, prman or equivalents. "

the other one: "Requirements: Minimum 3 years experience"

Not entry level . . .
 
Old 02-02-2012, 05:08 AM   #12
mr Bob
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Junior TD's do get hired and they tend to have a degree in computer science or some other technical degree and need to know python.

The big difference between a lighting TD and lighting artist > is the fact the lighting TD can build the tools needed to do the job of lighting. The same goes for effects etc etc.

b
 
Old 02-02-2012, 09:56 AM   #13
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I'm sure the definition of TD is different at different places. I know at RnH almost everyone, including the new guys, has TD in their job title.

I should know... I'm actually CEO of an animation company myself....

(I only have 1 employee though... )

-AJ
 
Old 02-02-2012, 10:05 AM   #14
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Quote:
I just heard about Filmacademie and their course for Tecnical Director

The TD course they offer is part of their animation program, so you'll need to apply for that first.
 
Old 02-02-2012, 05:49 PM   #15
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No TD course is open to transfer students with technical background.
Any no entry level position means 2-3 years experience, nothing specific here.
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