General advice for learning

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  10 October 2016
General advice for learning

Hi Guys ! Since couple of months i started studying CGI. But since im studying by myself i don't have a clear path of learning. I know a lot of people post this type of question on the forum but i didnt find anybody ask this, so my question is the following : I know that to specialize in some exact sphere of the industry i need to know the basics of everything , i've looked up modelling,texturing,rigging,rendering and i need you to tell me , should I learn the basics of everything and then start to get good at lets say modeling or should I do whatever interests me the most and then study the next one. And i would be very thankful if you share with me some type of path to becoming 3d generalist. Thank you!
 
  10 October 2016
If your intent is a career in the visual effects side of the entertainment industry either film or TV for example. Then I'd advise specialising in the discipline that most interest's you. It's an extremely competitive environment too initially break into and mastering to an extent your chosen field is crucial which of course goes without saying, entirely dependant upon a given artist's quality of output. That being said on the whole generalist roles can be readily found in the gaming sector, typically small to medium startups where scope for multiple skillsets are more likely utilised. Now on the question of a self taught learning pathway, I highly recommend DIgital Tutors (Pluralsight) from the outset. Their course/tutorial library is second to none plus the instructors are industry accredited alongside a very reasonable two tiered fee structure speaking from my experience sourcing their material over the years. Furthermore I also suggest viewing this 40+hr tutorial series - "Transforming Robot Production Pipeline"

http://www.digitaltutors.com/learni...uction-Pipeline

A learning path focusing on teaching how multiple software packages can be used together in a production environment to bring together a complex VFX shot, through implementing Photoshop, Maya, 3ds Max, ZBrush, TopoGun, MARI and NUKEX. Whilst also encapsulating various disciplines such as:

- Concept & Design
- Modeling
- Texture Painting
- Rigging
- Match Moving
- Animation
- Lighting and Rendering
- Compositing

So all-n-all you've chosen a challenging creative domain to explore and hopefully progress but at the same time can be utterly rewarding provided enough perseverance/effort is invested regardless whether a profession or just a hobby.

Cheers.
__________________
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  10 October 2016
Take courses on the full animation pipe line

Ok, I have a child who is working at a big studio in the industry and has also freelanced.

1. Many people start out thinking that they want to specialize in a particular area of the animation pipeline especially character animation. However, most of them realize that they prefer another specific area of the pipeline such as texturing, lighting, rigging, character animation, visual effects, character simulation, modeling etc. You absolutely should take courses in all of these areas to not only find your specific area of interest but to be knowledgeable in other areas. If you work for a small studio, you need to be a jack of all trades. If you work for a big studio, you need to understand the other areas in case there is something broken. This way you can diagnose where the problem is that send it back to the right area.

2. I STRONGLY recommend that you go to a school that gives these courses and NOT just take the courses online. The reason is that getting critiques from fellow students and faculty is very important in improving your skills. If you don't get critiques, you will have a hard time evaluating your work and making improvements in it.

3. Right now, having a college degree isn't essential to break into the industry. However, that could easily change. In addition, you never know where life will take you. With a college degree, you will open up doors that might not be available without a degree. Again, this is another reason to go to college and pick up a degree in preferably animation or computer art if that is your passion.

Last edited by taxguy : 10 October 2016 at 02:54 AM.
 
  10 October 2016
Originally Posted by taxguy: Ok, I have a child who is working at a big studio in the industry and has also freelanced.

1. Many people start out thinking that they want to specialize in a particular area of the animation pipeline especially character animation. However, most of them realize that they prefer another specific area of the pipeline such as texturing, lighting, rigging, character animation, visual effects, character simulation, modeling etc. You absolutely should take courses in all of these areas to not only find your specific area of interest but to be knowledgeable in other areas. If you work for a small studio, you need to be a jack of all trades. If you work for a big studio, you need to understand the other areas in case there is something broken. This way you can diagnose where the problem is that send it back to the right area.

2. I STRONGLY recommend that you go to a school that gives these courses and NOT just take the courses online. The reason is that getting critiques from fellow students and faculty is very important in improving your skills. If you don't get critiques, you will have a hard time evaluating your work and making improvements in it.

3. Right now, having a college degree isn't essential to break into the industry. However, that could easily change. In addition, you never know where life will take you. With a college degree, you will open up doors that might not be available without a degree. Again, this is another reason to go to college and pick up a degree in preferably animation or computer art if that is your passion.


Thank you for your answer! My question is : because i have nowhere to study this in my country , there isn't a college or university that have just these courses so i most likely won't have a degree but isn't it almost the same if i post my work in online comunities and get feedback similar to this that i would get from other students and faculty. Also i want to ask you for your opinion , isn't it a waste of time for me to go to study somewhere where they study non related subjects in a course for computer animation lets say , i could've gone there but i decided that for the time i will be made to study religion and whatever else unrelated stuff , i can learn a lot more by my own. Thanks !
 
  10 October 2016
Where do you live

You said there is no school where you live? Where do you live?

If you live in a place with no quality schooling, you may need to go abroad. England has some good programs especially at Bournemouth University.Canada has a lot of places such as Sheridan etc. US is loaded. Consider studying abroad. If you don't have the funds, you will need a great portfolio and/or good test scores in order to try for a scholarship.

Last edited by taxguy : 10 October 2016 at 03:41 PM.
 
  11 November 2016
I strongly recommend IAnimate to learn those stuff from a professional instructor. Its a good site to learn the fundamentals. I also recommend Bloop Animation foundations course. if your band new
 
  11 November 2016
thanks

it was very helpful thanks
 
  11 November 2016
Online Courses

To add to what you already know most visual effects studios and schools offer online courses in the convenience of your home. Most of them are a bit expensive but come to think of it, you'll learn a lot out of the courses offered by these outfits.

video conferencing in education has been the norm for online courses such as this along with video tutorials to help you hone your skills. I hope this helps.
 
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