Which skills are most important in concept art? In what order should you learn?

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  09 September 2017
Which skills are most important in concept art? In what order should you learn?

I have a question regarding skills that you need in concept art.
Can you help me with arranging those points according to importance/after what you should learn first?I have organized these points after three categories, those are just for overview though.So if you find that for example "shot composition" is more important than "continuity" then please rearrange them the way you think they belong.Lastly, I've listed some style directions where I'd thank you tons if you help me order them according to importance regarding what you need to be capable of when you do concept art.Thanks a lot!
xoxo Linda alias Flynnit



Now comes the points

Fundamentals in Art:
- Proportion and Placement
- Form and Construction, Depth
- Perspective
- Anatomy
- Gesture
- Composition
- Value and Light
- Colour Theory
- Line
- Texture and Surfaces
- Traditional Art (Strong Knowledge in coal and Ink drawing + one of the ones mentioned in "Basic Knowledge. Basic Knowledge how to handle Aquarell, Gouache, Oil, Acrylic, Pastel, Coloured pencils and practiced them)
----
Specifically for the field:
- solid understanding of all the different surface treatments, making them readable
- Surprise:
Making a piece look interesting/breaking rules to create tension
- Creating colour moods:
knowing what colours produce what moods
- drawing models, knowing about furniture, functional structure of machines, basic structure of buildings
- asset list:
knowing about what is needed in detail (objects and the such) an when drawing a concept piece for a medium
- Speed
- Keeping Deadlines
- Being able to finish a piece work, knowing when a piece is ready (neither too early nor too late)
- Continuity:
being able to maintain a continuous style or feel across a project
- basic understanding of physics that has an impact on visuals
- Knowledge of production processes like:
knowing about the process in which films are made, knowing about the process in which games are made
- Knowing how to communicate with members of all teams (like Programming)
----
Skills/Knowledge:
- storytelling
- shot composition
- film principles (like frog perspective, establishing shot)
- film techniques
- original thinking, out of the box thinking
- consuming different kinds of media (anime, games, movies, series ...)
- different kinds of genres (sci-fi, phantasy, thriller ...)
- calligraphy
- evolution and the functions of different animals and why their features are the way they are
----
----
Extra Point:
Fundamentals (are they?) in stylisitc direction
- Realism
- Caricature
- Exaggeration
- Matte Painting (High-skilled photo editing)
- Design Principles
- Technical Drawing
 
  10 October 2017
I don't know how all of the sections might go together as a whole. In Drawing class at the university we had this order for everyone on the fundamentals because of all the mixed classes we had.
-----
Fundamentals in Art:
- Traditional Art (Strong Knowledge in coal and Ink drawing + one of the ones mentioned in "Basic Knowledge. Basic Knowledge how to handle Aquarell, Gouache, Oil, Acrylic, Pastel, Coloured pencils and practiced them)
- Proportion and Placement
- Form and Construction, Depth
- Composition
- Perspective
- Value and Light
- Anatomy
- Gesture
- Colour Theory
- Line
- Texture and Surfaces
-------
Okay, the points were all over the place from different classes but for beginners, knowledge of what kinds of materials you're supposed to draw with was a must. The next things that have saved my bacon have been proportion, placement composition and gesture. They help get the anatomy fleshed out. Otherwise my old portfolio had balloon boobs and guys who couldn't decide whether they were macho she-males (in that uncanny valley way) or girls who tried to look like Wolverine off the X-men sans the great hairdo to go with those over-shaded sideburns.

The other part I can help with a little at a glance are the skills/knowledge:
------
Skills/Knowledge:
- original thinking, out of the box thinking
- storytelling
- different kinds of genres (sci-fi, phantasy, thriller ...)
- film techniques
- film principles (like frog perspective, establishing shot)
- shot composition
- consuming different kinds of media (anime, games, movies, series ...)
- evolution and the functions of different animals and why their features are the way they are
- calligraphy
-------------
I don't know where exactly to put your original thinking or calligraphy. It could be at the very beginning where the student learns why concept art is supposed to be thought out of the box first or at the very end where the student has learned all about the box and where to branch off from there. However you want to put the pieces together is ultimately up to you. As for me, I've been the kind of student who always learned from the bottom up instead of the top down, always thinking backwards.
 
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