How they make those photorealistic humans?

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  05 May 2018
How they make those photorealistic humans?

1.Importing high poly mesh (lets say we do a head only) then apply hi res maps? but then you must have beasty pc ?

or

2.importing low poly mesh then apply hi res maps ?
 
  05 May 2018
both is valid... but first you need the skill to create those heads/textures... to learn that you need years of practice....
https://texturing.xyz/pages/tutorials
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ArtStation
 
  05 May 2018
yea, i saw this already but as far as i noticed, they import high poly meshes directly ,right?
in other case i dont think maps could generate such a realistic detail in final render from low poly mesh.
 
  05 May 2018
You can definitely make realistic characters with low poly models.
Take a look at whats is possible in real time environments from Unreal Engine

https://www.youtube.com/watch?v=_OuCrbwEJW4

Here's a breakdown of making a realistic low poly model in marmoset viewer too.

https://www.artstation.com/artwork/nnvR6
 
  06 June 2018
Martin always making me proud! 
 
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