Faq

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Untitled Document
REPLY TO THREAD
 
Thread Tools Search this Thread Display Modes
Old 12 December 2008   #31
question final too

what is the resolution for landscape render output? i mean the final image in landscape style?
 
Old 12 December 2008   #32
I have a question that has been bugging me about the foliage treatment described in the guide. I understand that for the most part you are speaking to 3D artists as evidenced by the terms and language used to convey the various concepts. At one point you say ..." and avoiding any intersections" and ..."Make sure not to have any overlaps." This is very specific and yet for me, it is also unclear. I understand that the reference to intersections could be directed at 3D artists, admonishing them to avoid interpenetrating geometry, but no overlaps is confusing. Your example images of the leaves have some beautiful overlapping going on. I would like to fully understand this before spending too much time on the gazillion leaves I have planned for my image.
__________________
"All of it is real...." DM
www.fashmir.blogspot.com

Last edited by Fashmir : 12 December 2008 at 09:54 AM.
 
Old 12 December 2008   #33
please answer this so i can strt working

1. the image final is portarit or landscape i mean 2560+1600 is horizontal right? what if i want my final image vertical?
1. can we use bum maps and displacement or just displacement keeping one color in the matreial? i mean i will use ambient occlusion in light material but can i put some bump and dispalcement? thanks
 
Old 12 December 2008   #34
Quote:
1. the image final is portarit or landscape i mean 2560+1600 is horizontal right? what if i want my final image vertical?


I believe this question have been answered: the only resolution accepter is 2560x1600, so if you want a vertical render, you will have to use black borders

Quote:
1. can we use bum maps and displacement or just displacement keeping one color in the matreial? i mean i will use ambient occlusion in light material but can i put some bump and dispalcement? thanks


Well I'm not in the contest team but I think that displacement are used to create forms and shapes, so I really don't see why they would be forbidden? Then if bump mapping are used to create a style like yarek's style, I think it's good too

In fact I think there is no restriction in technique as long as they are used to make a picture like Yarek do.
 
Old 12 December 2008   #35
hi

well thanks for the resolution explain but thye dministrator tell us if its permited , and thanks for your supportl us if its permited , and thanks for your support
 
Old 12 December 2008   #36
please help

Help ambient oclussion in 3d max takes hours of render is there othway to approach the occlusion ambientadow? waht i do oclussion ambient takes long , i have a 2 quad core 6600 with 8 gb of ram , and with it take too much time is there a way to get the result of ambient oclussion wiothout using the 3d max ambient oclussion in the material , because it takes too long...thanks
 
Old 12 December 2008   #37
hi

For get it i found hw to do it i will use ambient oclusion but in another render the thing is more easy and cheapper thanks anyway
 
Old 12 December 2008   #38
ok now yes the last question

can i put in my final image a comentary like ... all done in 3d max...can i?
 
Old 12 December 2008   #39
Quote:
Originally Posted by smiljan66
1. the image final is portarit or landscape i mean 2560+1600 is horizontal right? what if i want my final image vertical?
1. can we use bum maps and displacement or just displacement keeping one color in the matreial? i mean i will use ambient occlusion in light material but can i put some bump and dispalcement? thanks


if you want a vertical image you need to make it fit in the set size.

yes.
__________________
Get off my lawn.

Twitter: salmonmoose
 
Old 12 December 2008   #40
Quote:
Originally Posted by smiljan66
Help ambient oclussion in 3d max takes hours of render is there othway to approach the occlusion ambientadow? waht i do oclussion ambient takes long , i have a 2 quad core 6600 with 8 gb of ram , and with it take too much time is there a way to get the result of ambient oclussion wiothout using the 3d max ambient oclussion in the material , because it takes too long...thanks


It shouldn't take that long - your settings are too high - crank them back and work up.
__________________
Get off my lawn.

Twitter: salmonmoose
 
Old 12 December 2008   #41
Quote:
Originally Posted by smiljan66
can i put in my final image a comentary like ... all done in 3d max...can i?



put it in the description
__________________
Get off my lawn.

Twitter: salmonmoose
 
Old 12 December 2008   #42
Ok. So did I miss the post on the secret handshake required to get an answer to a question or have I posted in the wrong place?
__________________
"All of it is real...." DM
www.fashmir.blogspot.com
 
Old 12 December 2008   #43
This may have been already answered, but I didn't catch it:

Is the image we post final? Or can it be updated, I'm was almost sure I checked every inch of my painting before I posted it, but after seeing it in context I see several horrible mistakes jumping out?
 
Old 12 December 2008   #44
A simple Question

Hi fellas, i have been uploading my artwork but it have not appear among the others entrys... what had happened? the upload goes fine and with no issues...
thx 4 ur cooperation
 
Old 12 December 2008   #45
Is it possible to create a thread for my artwork without using "Submit entry"? I would like to discuss some of my sketches, but haven't decided which one to go with or anything yet.
__________________
/kjello
 
reply share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:19 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.