View Poll Results: My Workshop Suggestions: | |||
Maya-BlastCode Integration |
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21 | 7.24% |
Maya-Boujou/Moujou Integration |
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11 | 3.79% |
Maya-Realistic and Flowing Hair |
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36 | 12.41% |
Maya-nCloth |
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22 | 7.59% |
Maya-Renderman |
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45 | 15.52% |
Maya-Zbrush Integration (Dmaps, etc) |
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32 | 11.03% |
Zbrush-Modeling, Texturing, Animating, Rendering within... |
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50 | 17.24% |
Maya-Modeling with NURBS (Advanced- character, etc.) |
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26 | 8.97% |
Maya-Newer Muscle System |
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30 | 10.34% |
Maya-XNA Integration |
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17 | 5.86% |
Voters: 139. You may not vote on this poll |
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07 July 2008 | |
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8% Fat Free!!!
portfolio
Andrew Shelton
Graduate Student
NewMedia Arts & Science IUPUI
Indianapolis,
USA
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![]() Hello, my name is Drew Shelton, and I'm posting this poll to see what
kind of workshops everyone is interested in... I'm posting suggestions to what I would like to see. If you have no interest in any of my areas, or wouldn't be able to do a workshop (costs, etc), please OPT-out of this. ALSO, if you don't like my suggestions, besides jacking the poll, post your ideas in a reply to this thread. Check as many that DEFINATELY would interest you into enrolling into a specific workshop... Thanks! __________________
~Andrew R. Shelton Sr. ----------------------------------------------------- IntelaTrader - Smart Automation for the FOREX Market... Last edited by DrewShelton : 07 July 2008 at 07:55 PM. |
07 July 2008 | |
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I got your freakin post
portfolio
C Positive
3D Art Instructor
Poland
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Personally, I'd love to see anyone come out with a stellar Maya Vray tutorial.
__________________
Concentrate! |
07 July 2008 | |
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Stealthy Tea Monkey
portfolio
Martin Brennand
VFX Artist
Melbourne,
Australia
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More analog workshops would be great. Conceptual artwork techniques etc.
Not to "jack the poll", but your options are very Maya-biased right now. ![]() __________________
"There Really is No Secret" Martin Brennand - mocha Product Manager - Imagineer Systems Last edited by erilaz : 07 July 2008 at 11:47 PM. |
07 July 2008 | |
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Divine Atheist
portfolio
Nils van Arnhem
Student /
Koning Willem 1 College
Netherlands
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Maxwell Render
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07 July 2008 | |
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Expert
portfolio
Ivan Agustin Pedraza Peluffo
Barranquilla,
Colombia
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Creating believable enviroments for architectural animations
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07 July 2008 | |
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Geek Extraordinaire
portfolio
Grant Moore
Creative Director
ComboMash Entertainment
Vancouver,
Canada
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Hair!!! Focusing on how to create the proper motions for various hair styles. (Short, medium, long).
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07 July 2008 | |
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[Forum Leader]
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Forum Leader
Roberto Ortiz
Illustrator/ Modeler
Washington DC,
USA
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Sequential Storytelling.
__________________
LW FREE MODELS:FOR REAL Home Anatomy Thread FXWARS:Daily Sketch Forum:HCR Modeling This message does not reflect the opinions of the US Government |
07 July 2008 | |
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New Member
portfolio
GARY Lee
zhuhai,
China
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game model ,creat low poly,normal map,color map,spec map``
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07 July 2008 | |
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8% Fat Free!!!
portfolio
Andrew Shelton
Graduate Student
NewMedia Arts & Science IUPUI
Indianapolis,
USA
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Good call ZC...
I dig that suggestion too... Maybe all that with an XNA wrapup... ~Drew __________________
~Andrew R. Shelton Sr. ----------------------------------------------------- IntelaTrader - Smart Automation for the FOREX Market... |
07 July 2008 | |
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New Member
portfolio
GARY Lee
zhuhai,
China
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HI drew..
yeah`i hope gnomon will do the work fast and fast` ![]() |
07 July 2008 | |
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New Member
ben
saarbruecken,
Germany
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integration of 3ds max and photoshop for texturing ,how to export/import wireframe (resolution issue) and texturemaps , that would be great . thanks.
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07 July 2008 | |
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_
portfolio
Dennis Persson
3D graphics artist
Pixel Reality
Kolding,
Denmark
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The Maya Renderman
would be a welcome workshop Especially if it deals with RMS 1.0 instead of the beginner RFM course DT has.... |
07 July 2008 | |
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New Member
portfolio
GARY Lee
zhuhai,
China
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i also want to know how to creat the good textrue....i think gnomon will do it well and i hope so..
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07 July 2008 | |
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Guest
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Doing the new integrated muscle system would be great! Along with that it would be nice to be able to use the ancient Maya Skeleton Master plug-in to create one or two really good re-usable rigs. I've seen Skeleton Master in the Help, but it's never been adequately documented.
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07 July 2008 | |
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New Member
portfolio
GARY Lee
zhuhai,
China
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game model`like the dominance war Ⅰ,Ⅱ,Ⅲ``
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