Help with 2D animation, please...

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Old 03 March 2003   #31
this thread has been a great read. thanks for contributing to it guys...

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Old 04 April 2003   #32
So um. Anyone managed to get PAP working with a ATI Fire GL2 card??
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Old 04 April 2003   #33
Hi Steveblake!

This is what I got from our programmer...
---
According to these specs, this graphics card only works in 24bit modes:
http://www.ntsi.com/3d_graphics_car...reGL2_specs.htm

This discussion suggests hope, but I wouldn't count on it:
http://forums.us.dell.com/supportfo...&message.id=350

Thus, running PAP in its current form will not be possible, but we are considering developing a windowed version of PAP, which you will be able to run.
---

I'm sorry steveblake, but please keep an eye on http://www.plasticanimationpaper.dk for any news on the windowed version! Thanks.

Last edited by NielsKM : 04 April 2003 at 10:17 PM.
 
Old 04 April 2003   #34
Hey, I appreciate the help anyway!

I hope PAP does develope into a windowed app. From what I remember reading on your site, it seems you're thinking of implementing some new features too, so that's got to be worth the wait!

By the way, out of interest, is PAP being used in many 2D animation studios??

Thanks for listening...
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Last edited by steveblake : 04 April 2003 at 09:10 AM.
 
Old 04 April 2003   #35
Yes.

Denmark is a great animation country, with great schools and lots of studios and animators. Most of them know PAP very well and most of the studios have licenses. Many of the most "digitally involved" studios are using PAP as their only way of animating 2D. Also danish gamecompanies are using PAP extensively.

We only released PAP for the world wide audience a couple of weeks ago, so we are very excited about the hype and nice comments we recieved about it already!
 
Old 04 April 2003   #36
Hey! Steveblake and others!


We have just uploaded a beta of PAP which runs in 24 or 32 bit screen mode!

So people who had problems with the 8 bit mode, please visit our forum for more info!! http://www.plasticanimationpaper.dk/forum

Thanks!
 
Old 04 April 2003   #37
oh man now you guys rock By the way have you seen Aliwas Wavefront's new app sketchbook. THey don't have the animation abilities, but the app is almsot the exact same in drawing, but they have multiple brushes and colours.
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Old 04 April 2003   #38
Brilliant! Downloading now...

I'll post some feedback to the forum and possibly here, for those that are interested.

NielsKM, thanks to you (and the programing team)
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Old 04 April 2003   #39
could we find a 2d animation app like old autodesk animator pro, animator studio or deluxe paint these days? I don't like the way painter or paint shop pro's animation shop handle things. I prefer a software just like the animator studio or deluxe paint but in XP!
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Old 04 April 2003   #40
Have you tried PAP ila_solomon ?? It's very good indeed.

Still, I have tried Pro Motion once or twice, that seems a bit more more like Dpaint. Just didn't click with me tho..

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Old 04 April 2003   #41
oh, yes, I was impressed, that's a very cool app (reminds me old good days of amiga!)
but, it's still a powerfull lightbox, no feature for inking/painting & motion graphics (just like DPaint, for example)
a question: are all PAP versions the resulotion dependent?
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Old 04 April 2003   #42
don't honestly know about it, but I'm guessing that all the versions of PAP are currently bitmap based.

And yeah, did you try ProMoton?? I think it does inking etc...

It's just that PAP is so, intuitaive and easy to use that even if it was just used to rough stuff out, it stands head and shoulders above any 2d software I've seen. (But again, that's just me)

As for feedback on the current PAP: beta:

the only quibble I have so far is in the save animation screen, (ie file management bit), the lower text and buttons are off the screen, so not at all readable...

But everything else so far seems to work very well. And it's a joy to be able to dabble at work during my lunchhours...
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Old 05 May 2003   #43


This is an animation I did with Photoshop and JASC. At this point, it'd just be a buttload easier to use flash.

Far from perfect, but I still think it's cool as hell. Feedback, anyone?
 
Old 05 May 2003   #44
Nice!

The one bit that bugs me slightly is that it's not obvious that he's flicked his head at the wall. It just seems to shoot off his hand - maybe have more of a follow-through from the arm so that you can see what pushed it....
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Old 05 May 2003   #45
Thanks.

I tried to fix that, but it was either adding bad-looking hands, or just bending the arm in a way that just looked unnatural (heh... me complaining about making this look natural...). But, I'm satisfied, considering I did that on a Saturday morning before I showered while I had a cold. Oh yeah - 3 hours. So more time than effort went into it. But... whatever.
 
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