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Old 05-13-2005, 09:57 AM   #31
aquafina a great
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Kevin
Rigger/Scripter & Cloth Newbie
Santa Monica, USA
 
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Posts: 23
meh... i should have said there for version 6.5 ill try to get then working in 6 and ill post those also.

EDIT:
ok i reuploaded the pack with a version for maya 6 and 6.5

Last edited by aquafina a great : 05-13-2005 at 10:17 AM.
 
Old 05-25-2005, 02:18 AM   #32
bcairns
candy corn inspector
 
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Brian Cairns
Senior Character Artist
FireForge Games
Costa Mesa, USA
 
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Posts: 386
Hello,

Someone suggested I should post this here (I already posted it in the Maya and Animation forums) but it would be good to have it in the sticky thread. So here's my free rig, it's just a simple ball with legs character. There are custom attributes on the foot controls, and the CoG control (ball stretch, leg stretch, bend, etc...).


Rig

Here's a little test I did of him jumping that shows some of the squash and stretch possible.

Click this now!!!

Hopefully someone will find this useful.
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Old 06-24-2005, 12:27 PM   #33
Nurbguy
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John
graduate
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does anyone know how u get the control objects to appear for rigs like the package man in maya 6? everything just seems frozen! (quite new to maya so not sure where everythin is yet)

thx
 
Old 06-24-2005, 03:46 PM   #34
bcairns
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Brian Cairns
Senior Character Artist
FireForge Games
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If I remember correctly, there's some visibility attributes on the main controller that you need to set to 1 for the controllers you want to use.
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Old 06-24-2005, 03:55 PM   #35
Nurbguy
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John
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thanks bcairns but erm how do i do that exactly, as i say i am quite new to maya. most of my experience comes from XSI 4.
 
Old 06-24-2005, 04:10 PM   #36
bcairns
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Brian Cairns
Senior Character Artist
FireForge Games
Costa Mesa, USA
 
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Select one of the main controllers (can't remember if it is the main one where you can move the whole rig at once, or the COG controller), then in the the channel box there should be attributes, like fk arm, ik arm, facial controls, etc. and you can change the value to 1 to make them appear. Hope that helps.
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Old 07-16-2005, 08:58 PM   #37
KielFiggins
Setting Keys
 
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Kiel Figgins
Senior Animator
Framestore
London, United Kingdom
 
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Another Rig

Heres another, thanks to Kyle Wood (rig), www.kyle3d.com , and Eric Schall (model), www.ericschall.com

http://www.3dfiggins.com/gallery.php?id=38&item=90#90

More Coming Soon.




Kiel
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Old 07-18-2005, 12:09 PM   #38
andy_maxman
myyy precioussssss......
 
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Animator
:)
Mumbai, India
 
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Quote:
Originally Posted by KielFiggins
Heres another, thanks to Kyle Wood (rig), www.kyle3d.com , and Eric Schall (model), www.ericschall.com

http://www.3dfiggins.com/gallery.php?id=38&item=90#90

More Coming Soon.
Kiel


oh! we love you folks!!! looks superCool!!!

Quote:
More Coming Soon.
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Old 07-29-2005, 12:11 AM   #39
KielFiggins
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Kiel Figgins
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Comic Girl

Finally got it cleared. Many thanks to Steven Kalinowski for the rig and CGNetworks for the model. Do enjoy.

http://www.3dfiggins.com/gallery.php?id=38&item=91#91

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Old 07-29-2005, 05:43 AM   #40
andy_maxman
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Animator
:)
Mumbai, India
 
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Hi Kiel,
Sincere thanks for the kind of contribution you and the rest of folks are making to this community. Looking forward for more rigs to play with.

Somehow the hunger is insatiable and I do hope we get to see more rigs (esp. the mecha stuff)coming our way from you super-cool folks.

Cheers!
; ) andy
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Old 08-11-2005, 07:07 PM   #41
ilasolomon
The Antediluvian [Bird]
 
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ila solomon
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Sinking Ship Entertainment
Toronto, Canada
 
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Hi there,
These are my free rigs (Prof & Robo), though they are a bit old, but maybe some find'em useful, for both Maya and Max: http://www.ilasolomon.com/freestuff.htm

Actualy I quit do it by my own and I use rigging tools like PuppetShop (for Max) and DW riggingTools (for Maya) now.
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Old 08-17-2005, 06:24 AM   #42
scottiedoo
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Scott Englert
Character TD
Sony Pictures Imageworks
Los Angeles, USA
 
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Hey everyone,

I know everyone has one of the many different ball character with the legs. But I wanted more flexibility to the character, so I spend a little time and made my own.

The thing that is different from this rig compared to others is I added auto stretchy legs and not only a horizontal and vertical stretch on the body (the ball part) but also a suggested horizontal squash and stretch to the body that can be control as well. So there are 3 different stretchy goodness you can give to this guy.

So with out further ado, I give you Mikey:



He's free to download and animate if anyone is interested. He was made in Maya 6.0.1 So i'm not sure if he will work in other version or not.

I was messing around with him for a few hours just to test him out. Take a look here.

So if you want him, you got him, you can DOWNLOAD him directly in zip format: here!!

Or for updates and fixes, go to his page at: http://www.scottenglert.com/animation/mikey.html

If you find any problems or bugs, let me know at scott@scottenglert.com Also free free to send me some comments as well

Enjoy and have fun!
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Old 08-27-2005, 08:50 PM   #43
d_jnaneswar
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Dwarakanath Jnaneswar Ekkirala
India
 
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Did some one mention this theo rig before?? if sorry sorry for repeating.. I found this cool rig over at www.10secondclub.net . its cool. It has sqaush and strech controls for both limbs and for the head too.. it should be great to animate. I am currently upgrading the rig with my own low poly objects linked to the bones.. That way I would keep mine different from others.

Just thought I would tell every one about this..
e.d.
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Old 09-07-2005, 01:47 PM   #44
pixelkeg
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Sergio Gonzalez
Generalist
Selfie
USA
 
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Posts: 176
Cheetah Rig

Hi folks, feel free to come to my new nifty website and download a free rig! I'm calling it a Cheetah, but it can be a good basis for any kind of cat.

Cheetah Rig for Maya 6.5
http://www.pixelkeg.com

Look in the free stuff section, and drop me an email with some feedback.

Cheers,
Sergioooooooooooooo
 
Old 12-30-2005, 07:24 PM   #45
omarhib
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Omar
Amman, Jordan
 
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Send a message via MSN to omarhib
Logan RigHope you like it

Cheers,
 
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