Animation Session 5 : Supermove - April 4 > 18

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  04 April 2004
Animation Session 5 : Supermove - April 4 > 18

Hi everyone ,

Welcome to a new animation session. This time the theme is Supermove

What is a supermove?

Think of fighter games such as Street fighter , King of fighters , Mortal Kombat , Final Fantasy etc , when the character's gauge fills and starts flashing you can do a move that does major damage.

Your goal is to design and animate a supermove like that.

The Rules:

- you can use preexisting rigs\characters , the characters can be of any type , they dont have to be human. (IE: robot , quadruped , mech , rock monster , etc)

- The animation cannot be longer than 8 seconds max , this is for a game so you dont want to make a move and watch it for 15 seconds.

- here is the NO list: No Particles , NO Textures , NO Camera Cuts , No lighting fancier than a 3 point lighting , No Motion Blur.

- You can use and animate props and other characters to show the effect of the supermove (IE: character powers up , does his supermove to the other character , the other character flies back smashes to the boxes knocks em off etc.)

- Please use good naming conventions on this session. IE: SheepFactory_Supermove_WIP01.mov


- Maximum render size is 640 x 480 but 320 x 240 is preferred. Please try to use quicktime and sorenson 3 codec with medium compression for the WIP's , While divx is acceptable , we cant frame by frame watch div-x so the critique you'll get will suffer.

- Please post your WIP's and Questions In this thread.

-This session will go on for two weeks , starting April 4 and ending April 18


Looking forward to seeing everyones entries!
Ali


PS: Here is a short anim for inspiration:

<<Link removed due to everyone slamming my site , went over my limit>>
 
  04 April 2004
ok
\this might be cool to do
should have more time to do this one.
 
  04 April 2004
Does it HAVE to be 3d? At the moment my 3d program doesn't want to work so can I use flash?
 
  04 April 2004
Quote: While divx is acceptable , we cant frame by frame watch div-x so the critique you'll get will suffer.

Media Player Classic allows you to scrub AVI's (like those encoded by divx) frame by frame - I prefer it over Windows Media Player anyday..
 
  04 April 2004
Nice idea

On this.
 
  04 April 2004
just a thought that wasn't mentioned is you can't just animate a prexisting supermove... like from streetfighter. or is that allowable?
__________________
Quando Omni Flunkus Moritati
"When All Else Fails, Play Dead"

Comments?:
[URL=forums.cgsociety.org/showthread.php?t=326589]Gannon Paintover[URL]
 
  04 April 2004
No preexisting supermove of course , whats the point of recreating something thats already been done


That said it can be similar in nature , so if you have a dragon punch somewhere in your supermove its not a big deal. Just dont replicate the move to the latter from the game.
 
  04 April 2004
wow ima have to try to do this one...could be a good demo reel piece if I pull it off.

-KDX-
 
  04 April 2004
I have a question about no textures.
What about low-poly procedural tricks?
For example, a cylinder and a procedural alpha for a tornado punch.
Something like that allowed?
 
  04 April 2004
no textures are not allowed. For that scenario you can animate some objects circling around the character and key their opacity so they disappear when the move is over etc. I dont want anyone to get sidetracked and worry about texturing , dynamics etc when the focus is animation.
 
  04 April 2004
I'll do my best to get in on this one, but I'm gonna be moving this month and driving from florida to chicago...so there goes 20 hours of work down the tubes. Wish everyone luck!
 
  04 April 2004
OMG.. my char that Im making is Designed for this ROFL
just check the WIP ~ ha

too bad I have never animated before... oh well that never stopped me before!


Does anyone have some good sites for animation tutorials or some advance rigging? [Face rigging and Muscles]

Im a real big n00b so anything will help!!

Last edited by Xeroedge : 04 April 2004 at 12:38 AM.
 
  04 April 2004
This sounds really fun! I think I'll animate a big monster "Wishbone" some hapless opponent. Smash him into the ground a few times, tear him in half at the stomach, then pull the 2 legs apart like a Turkey Wishbone

Aww man, no bloodspray particles allowed!

This is more of a Mortal Kombat'ish 'Fatality' than a Supermove, is this okay?
__________________
I will not be pushed, filed, stamped, indexed, briefed, debriefed or numbered!
 
  04 April 2004
"so if you have a dragon punch somewhere in your supermove its not a big deal"

So the super move can be some type of combo instead of just a single kick or punch type move?
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:56 AM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.