Help with 3DS Max animating liquid in pipe

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  04 April 2013
Question Help with 3DS Max animating liquid in pipe

If you know a better way of animating liquid in a pipe can you let me know. I'm using a superspray particle system inside a pipe using MetaParticles and a UDeflector on the pipe so it doesn't go through it. I then added a slight gravity pull to keep the particles flowing at the bottom of the pipe. Two big problems I'm facing is that if I enlarge the size of the MetaParticles you can see them going through the wall of the pipe so I have to keep them small thus increasing the rendering time a lot! Is there a way to bake the particle animation? If you know a better way to animate this can you let me know thank you!
  04 April 2013
You can bake particles using the cache operator in particle view. I'm not sure this is possible without using the particle view (press 6 on keyboard), but it is alot more indepth and gives you alot more control than creating a particle system from create panel.
Dell Inspiron 560MT
2.7 GHz 64bit
4gb RAM
NVIDIA GeForce 210 (Dual Monitor)
3ds max 2012 x64
  04 April 2013
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