Package supporting: Nested particle system,looped animated object, particle info anim

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 03 March 2013   #1
Package supporting: Nested particle system,looped animated object, particle info anim

1. Nested particle systems. I would like to create an effect of bullets/sparks hitting a model. In order to this, it can be accomplished by creating a sparking emitter that is then used as an object to the emitter that is the model itself to create multiple sparks starting on the model itself. Is this possible to do in any package?
2. Animate the particle object over the course of its lifetime
3. Animate the particle object and loop it over the course of its lifetime
4. Particle info available to the animation object and availability of dynamic modifiers bound to particle info, ie sizing bound to lifetime
5. Particle object trailing
6. Particle object groups/multiple particle objects
7. Support for fire/smoke with multiple overlayed domain objects. In blender, the flow objects are not explicitly bound to a domain object and the properties of the smoke are controlled by a domain object. It has been stated on the Blender forums that commercial packages generally work the same way. However, why not explicitly bind flows to domain and support the ability to properly intersperse different smokes/fires as opposed to being forced to composite complex fires/explosions? The physics of the smoke don't have to interact of course, but their position in 3d space can be displayed properly.
8. Net baking physics

Are all of these features supported by any of the following software:
1. Blender
2. 3ds
3. Maya
4. Cinema4d
5. Any other reasonably stable, available and documented software
6. Any third party plugin to any of the above software

To summarize, the features I would like supported in a single package are:

1. Nested particle systems
2. Animated object
3. Looped animated object
4. Particle object trailing
5. Particle object groups/multiple particle objects
6. Particle info available to animation object and availability of dynamic modifiers bound to particle info
7. Overlayed domain objects (of course, optional if there is a theoretical reason why this is not done)
8. Net baking physics

Last edited by imagenesis : 03 March 2013 at 12:35 AM.
 
Old 03 March 2013   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:55 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.