|10 October 2012||#1|
Join Date: Oct 2012
Customizable 3D Character
does anyone of you know how I must model and rig my 3D character, so that I can switch his arm parts for example, but keep the animation of it ?
We tried to exchange only the mesh of the torso model, but this resulted in strange behaviour of the vertices.
[ http://youtu.be/LzxjdhmNtpM ]
You see the vertex points move incorrect in the animation. I think the problem is the weight map.
If anyone knows a tutorial or a how-to guide for the problem a link to it would be appreciated.
The programs I use: Maya, ZBrush, Unity 3D
|11 November 2012||#2|
Join Date: Jan 2010
If I understood correctly you want to change shape of some body parts, but you want it over animated parts... I have an idea that can help you, but only in case to use same topology on another shapes for other variations. I suppose it could work fine. Try it with blend shapes... Use default shape, duplicate it then reshape it as you need and create new mesh as blendshape targeted on default mesh and later if you want to switch it just pull blendshape's slider. It should work fine + it's infinity process as many blend shapes as different shapes you need. I hope it could help you.
character modeler and animator
|11 November 2012||#3|
Join Date: Sep 2003
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