bake biped to move/rotate/scale animation

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  09 September 2012
bake biped to move/rotate/scale animation

Okay I have biped animated model with 262 frames. So far so good.
I want to import this animation from 3dsmax into a tool which only supports rotate/scale/move animations and no biped or whatever. Export format needs to be fbx.

Is there any way to "bake" or "transform" my biped with skin modifier into such a format and export with FBX? I'm no professional for animations but isn't a keyframe animation basically scaling, moving and rotating a bunch of vertices?

I really appreaciate help here.
Pure3D Visualisierungen
  09 September 2012
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