bake biped to move/rotate/scale animation

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  09 September 2012
bake biped to move/rotate/scale animation

Okay I have biped animated model with 262 frames. So far so good.
I want to import this animation from 3dsmax into a tool which only supports rotate/scale/move animations and no biped or whatever. Export format needs to be fbx.

Is there any way to "bake" or "transform" my biped with skin modifier into such a format and export with FBX? I'm no professional for animations but isn't a keyframe animation basically scaling, moving and rotating a bunch of vertices?

I really appreaciate help here.
__________________
Pure3D Visualisierungen
 
  09 September 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:40 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.