Advice for a great joint system to keyframe a playing card

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  09 September 2012
Advice for a great joint system to keyframe a playing card


I want to animate a playing card flipping over/deforming slightly at the edges as it does so, but I can't use a lattice - it has to be joints.

Do I just need to throw loads of joints at it and spend annoying amounts of time ironing out the deformations as I animate?

It needs to be keyframed.

I am thinking that a joint system that radiates from the centre of the card would be best, but it would be great to hear if anyone has either done this, or has any ideas about the best way to do it.

Am using Maya 2013 although that doesn't really affect the application of deformations.

Any ideas anyone?

  09 September 2012
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