3ds max cloth + fur

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  08 August 2012
3ds max cloth + fur

Hi, I have a furry character and I want him to wear a simulated t-shirt. I'm using hair&fur for fur simulation and I want to use max cloth for the t-shirt. The problem big problem is: fur collisions are simulated only against thick geometry (i.e. a box), a one sided surface like a plane is not enough to get it done. The t-shirt is also made of one sided geometry, I can of course add a shell modifier to it but as it is above the cloth modifier in the stock it is not taken into account while simulating. I tried baking the cloth, adding a shell modifier and collapsing it but this way I lose all the animation as it was done on vertices. Any ideas to make it work?
 
  08 August 2012
You want the fur to react to the cloth or the cloth to react to the fur?
 
  08 August 2012
I want to do cloth simulation first and then make the fur react to it
 
  08 August 2012
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